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#1
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Forum Member Posts: 27 Joined: 18-August 04 ![]() |
Well, I've given this a quick test, and I've stumbled across a bug:
Game: BG II:ToB v.2.5.26498 System: WinXP Symptom: A Pit Fiend attacking causes a CTD with the following "An Assertion Failed in ChVidImage3d.cpp at line number 899" Further Info: The Pit Fiend had been summoned by a Gate to Test/Gawp at the new animation, when I summoned something for it to fight (anything it appears), it begins its attack animation then the CTD occurs. Removing the mod removes the problem at least on a quick test. I managed to test the new fire giants (by visiting Yaga Shura's siege camp) - no problems were observed, and yes, the new animations are more fitting. If you need any more info, just let me know. Charles |
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#2
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Forum Member Posts: 106 Joined: 14-August 04 ![]() |
I encountered the crash on the Belhifet animation too. It seems like one attack sequence is missing or something, because he got several attacks in without a crash (although I did notice that the animation seems to skip a little when switching from an attack sequence back to standing, which is probably an unavoidable side-effect of the system).
This post has been edited by SimDing0: Mar 22 2005, 07:58 PM |
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Lo-Fi Version | Time is now: 10th August 2025 - 07:54 PM |