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> Progress Reports, We all need them...
Galactygon
post Feb 3 2005, 11:26 PM
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Joined: 22-July 04
From: Sweden




The topic title speaks for itself.

-Galactygon


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Galactygon
post Mar 7 2005, 01:56 AM
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Mod Developer
Posts: 1158
Joined: 22-July 04
From: Sweden




3-7-05

I have some good news and bad news.

Let's start with the bad:
Some unexpected projects from real life interferred with my plans, so I have to delay the release of Part 1 by a week or two.

Let's finish with the good:
I have everything all coded except for a part where I have to adjust Tazok's weapon slot from a +2 sword to an exact copy of a +2 axe disguised as a sword (I really shouldn't spill out a lot of secrets smile.gif ).

I have modified a lot of the animations; the pit fiends graphically look more proper and cunning, the Fire Giants look more savage rather than civilized (see the IceWind Dale ones), along with all the niceties presented in the humble "fixed casting animation" mod released a few months back.

-Galactygon


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Posts in this topic
Galactygon   Progress Reports   Feb 3 2005, 11:26 PM
Galactygon   NULL   Feb 3 2005, 11:28 PM
SirLancelot   NULL   Feb 11 2005, 11:41 PM
Baronius   NULL   Feb 12 2005, 01:32 PM
Galactygon   NULL   Feb 15 2005, 11:39 PM
Galactygon   NULL   Feb 27 2005, 09:37 PM
Galactygon   NULL   Mar 7 2005, 01:56 AM
Galactygon   NULL   Mar 20 2005, 06:06 PM


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