IA 6.5 "Bugs" and inconsistencies I've encountered, Bugs, features and inconsistencies |
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IA 6.5 "Bugs" and inconsistencies I've encountered, Bugs, features and inconsistencies |
Jan 18 2021, 11:25 AM
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#1
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Forum Member Posts: 560 Joined: 30-November 20 |
First of all, thanks for the great mod! I've truly enjoyed playing this mod through and I've spent enormous amount of time with BG2/IA within the last few months. I kept tabs on everything inconsistent / "buggy" stuff in the game and here's a list. I'm currently figuring out Orcus and will likely head out to Suldannessar quite soon if I have the chance from real life.
I'm unsure if these are BG2/EE/IA issues & some might be by design. Anyway, here's you go: *** Bugs & inconsistencies *** Weahermistress in Temple of Talos is broken -> she’s just sleeping in her bed from the start of the game and is never awake. When Valygar gets confused(?) (at least) from Umber Hulks) there’s no icon / info that he is confused. (This happened at underdark / Mid Flayer lair & umberhulks) Paws of the Furious Cat do not work on a dual classed berserker/druid (the descriptionn specifically states they work on a fighter/druid). Daystar doesn’t do double damage against Skeleton Lords. It does, for some reason, do a few points of magic damage. Jan Jansen - loses the +1 spell per level when levelling up - has a strange “remove magic” button in his spells, even if he has no remove magic spell at all. Selecting the spell does nothing. (I had a look with eekeeper and this might be due to Jan having 4 spells as innate abilities even though he has only 3 innate abilities (1x create bruiser mates, 2x set snare)). - Lost his thieving abilities (thieving + stealth) at some random point? The "quick use" icons were grey, as if he was wearing an armour that prevents the use of thieving skills. I had a look and for some reason this effect was added to his variables (Button: Disable button(144) with variables 0 & 1 => disables stealth & thieving). Jan was level 20 at the time. - Ammunition from the “improved flasher launcher” weights 1lbs/piece. It’s quite difficult for Jan to carry the amount around as he has so low strength. Potion of defence gives +8 to AC against crushing attacks (so char is easier to hit with crushing). Delon (who should trigger the vanilla game’s ranger stronghold quest #2) spawns so randomly it's too easy to lose the stronghold. And If he spawns, and talks to Minsc, it triggeres the original “investigate deaths at Umar Hills” quest, even though that quest is Finished (I assume the original quest wasn’t triggered by Delon talking to Minsc) Strongholds - Ranger-protector of Umar Hills is finished in journal, even though “Umar Witch” quest is activated & not done yet - 2 Higgolds appear (when starting the Playhouse stronghold). One is at x=320, y=1160 the other one x=806, y=771 - Paladin Stronghold says “finished” even though I was yet to face Firkraag When "hit" with effects of a spell, like Greater malision, it counts as a “hit” on contingency. So if you have something launching on the condition of “hit”, a negatively affecting spell will trigger it. Sometimes contingency (stoneskin/myself/enemy sighted) triggers, even if there are no monsters in sight (this might have to do with a previous stoneskin expiring). Squirreled Away doesn’t trigger anything to Journal. Neither does the expanded mage stronghold quests. Chaos (the monster with the child @ trademeet) isn’t hittable with Treefolk’s arm +3. I think Chaos required +4 weapons to hit, but that club should be +5 against unnatural creatures. I forged "treefolk's fist", but I still have Skullcrusher in my inventory. Salamnder prince's "improved fireshield" gets to interrupt my casting, even though my protagonist is immune to the damage (and the console says "<charname> was immune to damage". No HP's are reduced either. The mind flayer control circlet sometimes don’t work - it says “charmed” but the ring under the mind flayer stays red instead of green. I only got the circlet to work in the room where a new mind flayer always spawns @ Underdark. Risbearer’s innate abilities do not work. As innate abilities, they probably should have a casting time of 0. Now e.g. “risk decrement” just gets cancelled every now and then. It is a serious drag on the usefulness of those abilities and sometimes not being able to fire that specific ability means that you lost a battle. Hood of the Honourless isn’t usable by Jan (it’s supposed to be usable by a thief). It’s a big shame, since that item looks like custom made fit for Jan. It makes no sense for Improved Dragon helmet not to be usable by e.g. Valygar. The helmets the improved dragon helmet was made of do not have such restrictions. Cancelling “chain contingency” goes into a loop - you can’t cast the spell again even though it’s not active. Grave Lich’s Llarlorch’s interrupter interrupts, even though the recipient has protection from magical energy (my character had 120% resistance against magic energy and still got interrupted). It says spell “char was immune to my damage” but still interrupts. Cernd’s burning hands has a strange casting time. Cernd has -3 casting time at the moment, but still it isn’t instant. Minsc has max hit points and (at least) Valygar, Jan, Cernd do not. If Armor of Faith is cast, it sometimes triggers the animation (the white wings) when “attacked” Contigency “hit points at 50%” doesn’t work (It doesn’t work in vanilla game either). I couldn't forge sword of the rashemi even though I had all of the components in my inventory. You can only summon one planetar (apparently). Even though the it says "you cannot summon any more creatures", you can summon more creatures but just not another planter. If you are at your maximum with summons, you can't cast "wish". It just says "you can't summon any more creatures" and the spell gets cancelled. This post has been edited by pekkae: Jan 18 2021, 01:39 PM |
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Sep 25 2021, 08:04 AM
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#2
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Premium Member Tactical reputation: 2 Posts: 6112 Joined: 23-February 08 |
QUOTE 4. Lawful Good Riskbreakers may still wear Gauntlets of the Blessed Might, though only 10hp is added(other effects like +1/2 APR are missing). I'll re-check the restrictions. Many problems with effects were fixed locally for the upcoming v7 (https://github.com/critto-bg/ImprovedAnvil/commit/bc57840039106007fa2b09818a86bbf36a0a86e7)(Viewed the attribute via DLTCEP, it seems like lots of effects having probability 0 where they should have been 100) QUOTE 5. Cannot find Blood of a Royal Troll from Troll King & Queen Battle. Already a known bug, will be fixed in v7. QUOTE 6. Cannot find Fourty(Forty) Eight-Sided Garnet from the well after killing the Viper Queen What's your protagonist's class?QUOTE 7. Cursed Vampire Ashes(s!misc63) is missing in the game, cannot forge Imoen's Pendant of Recovered Light. Pendant of Recovered Light should add "Maximum HP Bonus" instead of "Current HP Bonus", and add 25 magic dmg resistance should be with probability 100. The pendant itself is fixed locally already (https://github.com/critto-bg/ImprovedAnvil/commit/bf3019f8ba6c007f51ceb60f2c101af9538053d9). Will re-check s!misc63 (feel free to clua in it for the moment). QUOTE 8. Many Unique Items(Cernd's cloak, Elven Ancient Expertise Potion, etc) used by UAI characters will result in the permanent disability of stealth icon. This was an intended design decision to "punish" UAI thieves. I won't be revising this at the moment, not until v7 is out.QUOTE 9. Treefolk's Series are supposed to add bonus thac0 and damage to unnatural creatures(undead, giants, and monsters), but in fact they are not. I checked attacking several undead and it seems the bonus never works out. The descriptions in game are also inconsistent: (Treefolk+4 says add 6 dmg to unnatural and Treefolk+5 says add 10 dmg to unnatural; But they both are supposed to +5 to unnatural in reality) Should all be fixed locally already. QUOTE 10. Has Iarodsmiteplace global variable set to 1 which means Lavok has the Rod of Smiting. But after the Lavok battle the variable becomes 5 and I do not get the Rod of Smiting Will check.QUOTE 11. Cannot find Elven Stone of Arcana and Holiness Will check. QUOTE 1. one of Neera's quests require diamonds and necklace to forge the talisman 2. Silver horn also needs a diamond Roger the Fence sells everything needed. I added some intentionally and forgot about it. Will add a note to the readme. |
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Sep 25 2021, 03:56 PM
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#3
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Forum Member Posts: 13 Joined: 2-October 16 |
QUOTE 6. Cannot find Fourty(Forty) Eight-Sided Garnet from the well after killing the Viper Queen What's your protagonist's class?Non-Vagrant, Wildmage. QUOTE 8. Many Unique Items(Cernd's cloak, Elven Ancient Expertise Potion, etc) used by UAI characters will result in the permanent disability of stealth icon. This was an intended design decision to "punish" UAI thieves. I won't be revising this at the moment, not until v7 is out.I knew the punishment, but I still need to get some feedback or warnings for this at least. QUOTE 10. Has Iarodsmiteplace global variable set to 1 which means Lavok has the Rod of Smiting. But after the Lavok battle the variable becomes 5 and I do not get the Rod of Smiting Will check.Legally finished Lavok battle (in sight, having skeletons, golems spawned, no Rush Attack etc, the randomizer has enough time to produce the rod of smiting), and even finished the whole Planar Sphere quest and the rod does not appear on the ground after Lavok's death. (non-necromancer protagonist, teammate Valygar) QUOTE 1. one of Neera's quests require diamonds and necklace to forge the talisman 2. Silver horn also needs a diamond Roger the Fence sells everything needed. I added some intentionally and forgot about it. Will add a note to the readme. yes, eventually those gems are not producing any problems at all, there are several places you can still find those gems. But I think it's better we can forge those gears at the very beginning. Thank you for your immediate response This post has been edited by namelessone47: Sep 25 2021, 04:08 PM |
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