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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 49 Joined: 7-July 18 ![]() |
Back to school after a 2-year visa delay, finally, I have plenty of time to start another IA run and write a journal, which in fact I did a few times before but not in EN. Hope the readers may find it valuable (or fun), despite my poor writing XD. My high-level heuristic for playing IA is ‘prepare for long, fight fast’. To be specific, find the weakness of enemies, make full preparation then finish the fight as quick as possible.
This run is devoted to building a nearly invincible character, a dual class assassin21-fighter (abbreviated as AF) who can use ANY item and fight like any warrior at the same time (K13-T could do a similar job). In particular, this monster will have 90 MR, 85 PR, -24 AC, 10 APR, -20 Thac0 and -6 saving throws ultimately without any temporary buff, stronger than most bosses in IA. Other members in the party serve to survive the early game, then simply enjoy the performance of A-F as audience in the late game. This journal will omit easy stuffs and focus on ‘big fights’ and tactics, for ease of presentation. Let’s briefly introduce the basic settings first. Setup: BG2EE 2.5 IA 6.52 Core difficulty IAtweaks: Minsc being Berseker CDtweaks: multiple strongholds, bag of holding, true grandmastery, e.t.c. Party: PC: Necro Custom: RB Custom: AF Aerie: C/M Minsc: Berseker Valygar: Protector The road to 500k xp is trivial. Finished thief/cleric quest, suna fight, fallen paladin, circus, mithril quest, xzar quest and some small ones. Suna fight is carried by Minsc, with the help of emotion from PC and haste from Aerie. The elder eye is killed by flame arrow following secret word. Finished the first stage of Aran’s task, by letting Minsc solo Lassal. Heading to Seven Vales. Summon 5 skeletons, Aerie true seeing/bless/chant/PFEvil, PC haste. Initiate the fight with doom on Amon, PC greater malison. Emotions from both PC and Aerie in the second round, Amon lies down. Take down Mencar, the others, Amon in order. Cleared weaker enemies in graveyard, with some extra care on mutated spiders. Paina fight is a tough one: PC/Aerie minor invulnerability (doesn’t seem to work), free action on RB/Minsc. PC breaches Paina and Aerie casts emotion, Aerie got stuck by web but PC didn’t, lucky. PC casts another emotion, taking down most spiders while warriors defeat Paina at the same time. Reload several times to save healing potions. Buy Joril’s Dagger for Minsc, defeat beast master with a single breach followed by magic missiles to interrupt the swarm. The second stage of Aran’s quest is easy by letting skeletons fight the vampire. Heading out of town. Clear easy fights at Umar/Windspear /Trademeet/Druidcove. Magic missiles*n kills Faldorn. To harm Ihtafeer we need at least +3 weapons, therefore let RB take club+3 though she invested 0 points in its efficiency. Hit Ihtafeer until it reads IA, take down its pets then itself. The party reaches 800k xp. Now that RB has improved haste, things become easier. Caught skinner, and finished all EE NPC’s tasks but Dorn’s. Time to obtain the improved haste scroll at the slave stockade. We plan to enter from the sewer so cleared the mists first. Web+free action+true sight and we are done. |
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#2
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Forum Member Posts: 49 Joined: 7-July 18 ![]() |
Pasha: PC is already lv24 so that rm can easily clear enemies’ PFMW. Cast IA as the fallen deva appears and let Aerie stand away from the battlefield. Survive the first round of ADHW and Aerie casts GR, meanwhile warriors shut down the noble devils with priority.
The old one: PC borrows equipments from other members to stack hp: indigo ioun stone, gaxx ring, girdle of lordly might, and also summon devices. Prepare sequence: SS+PFFrie, trigger: invulnerable globe+PFFire, CC: foreknowledge+spell turning+PFME. Prepare spells: PFFire, SS, spell immunity, PFME, RRR, summon troll/planetar. Upon the fight starts, use trigger and hide away to cast IA, then cast immunity abjuration and RR*6 to dispel liches’ protections. Walk around to draw liches’ attention (no PFMW!) and replenish buffs in time. After one lich is defeated, start summoning to finish this battle. Black dragon: PC foreknowledge+RVE mental agility, with IA warriors easily kill the dragon. RR*3 to each hardwood golem followed by greater malison. Try to polymorph them, but after throwing a dozen polymorph other, only one golem is successfully polymorphed. Warriors take care of the rest two. Harper’s house: full buffs on, PC goes first to take all rms then warriors charge at the greater elemental golem. With the regenerations and 50% extra hp from RVEs, ADHWs from rakshakas feel like scratches. |
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Lo-Fi Version | Time is now: 7th October 2025 - 10:40 AM |