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> IA 6.5 "Bugs" and inconsistencies I've encountered, Bugs, features and inconsistencies
pekkae
post Jan 18 2021, 11:25 AM
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First of all, thanks for the great mod! I've truly enjoyed playing this mod through and I've spent enormous amount of time with BG2/IA within the last few months. I kept tabs on everything inconsistent / "buggy" stuff in the game and here's a list. I'm currently figuring out Orcus and will likely head out to Suldannessar quite soon if I have the chance from real life.

I'm unsure if these are BG2/EE/IA issues & some might be by design. Anyway, here's you go:

*** Bugs & inconsistencies ***

Weahermistress in Temple of Talos is broken -> she’s just sleeping in her bed from the start of the game and is never awake.

When Valygar gets confused(?) (at least) from Umber Hulks) there’s no icon / info that he is confused. (This happened at underdark / Mid Flayer lair & umberhulks)

Paws of the Furious Cat do not work on a dual classed berserker/druid (the descriptionn specifically states they work on a fighter/druid).

Daystar doesn’t do double damage against Skeleton Lords. It does, for some reason, do a few points of magic damage.

Jan Jansen

- loses the +1 spell per level when levelling up
- has a strange “remove magic” button in his spells, even if he has no remove magic spell at all. Selecting the spell does nothing. (I had a look with eekeeper and this might be due to Jan having 4 spells as innate abilities even though he has only 3 innate abilities (1x create bruiser mates, 2x set snare)).
- Lost his thieving abilities (thieving + stealth) at some random point? The "quick use" icons were grey, as if he was wearing an armour that prevents the use of thieving skills. I had a look and for some reason this effect was added to his variables (Button: Disable button(144) with variables 0 & 1 => disables stealth & thieving). Jan was level 20 at the time.
- Ammunition from the “improved flasher launcher” weights 1lbs/piece. It’s quite difficult for Jan to carry the amount around as he has so low strength.

Potion of defence gives +8 to AC against crushing attacks (so char is easier to hit with crushing).

Delon (who should trigger the vanilla game’s ranger stronghold quest #2) spawns so randomly it's too easy to lose the stronghold. And If he spawns, and talks to Minsc, it triggeres the original “investigate deaths at Umar Hills”  quest, even though that quest is Finished (I assume the original quest wasn’t triggered by Delon talking to Minsc)

Strongholds

- Ranger-protector of Umar Hills is finished in journal, even though “Umar Witch” quest is activated & not done yet
- 2 Higgolds appear (when starting the Playhouse stronghold). One is at x=320, y=1160 the other one x=806, y=771
- Paladin Stronghold says “finished” even though I was yet to face Firkraag

When "hit" with effects of a spell, like Greater malision, it counts as a “hit” on contingency. So if you have something launching on the condition of “hit”, a negatively affecting spell will trigger it.

Sometimes contingency (stoneskin/myself/enemy sighted) triggers, even if there are no monsters in sight (this might have to do with a previous stoneskin expiring).

Squirreled Away doesn’t trigger anything to Journal. Neither does the expanded mage stronghold quests.

Chaos (the monster with the child @ trademeet) isn’t hittable with Treefolk’s arm +3. I think Chaos required +4 weapons to hit, but that club should be +5 against unnatural creatures.

I forged "treefolk's fist", but I still have Skullcrusher in my inventory.

Salamnder prince's "improved fireshield" gets to interrupt my casting, even though my protagonist is immune to the damage (and the console says "<charname> was immune to damage". No HP's are reduced either.

The mind flayer control circlet sometimes don’t work - it says “charmed” but the ring under the mind flayer stays red instead of green. I only got the circlet to work in the room where a new mind flayer always spawns @ Underdark.

Risbearer’s innate abilities do not work. As innate abilities, they probably should have a casting time of 0. Now e.g. “risk decrement” just gets cancelled every now and then. It is a serious drag on the usefulness of those abilities and sometimes not being able to fire that specific ability means that you lost a battle.

Hood of the Honourless isn’t usable by Jan (it’s supposed to be usable by a thief). It’s a big shame, since that item looks like custom made fit for Jan.

It makes no sense for Improved Dragon helmet not to be usable by e.g. Valygar. The helmets the improved dragon helmet was made of do not have such restrictions.

Cancelling “chain contingency” goes into a loop - you can’t cast the spell again even though it’s not active.

Grave Lich’s Llarlorch’s interrupter interrupts, even though the recipient has protection from magical energy (my character had 120% resistance against magic energy and still got interrupted). It says spell “char was immune to my damage” but still interrupts.

Cernd’s burning hands has a strange casting time. Cernd has -3 casting time at the moment, but still it isn’t instant.

Minsc has max hit points and (at least) Valygar, Jan, Cernd do not.

If Armor of Faith is cast, it sometimes triggers the animation (the white wings) when “attacked”

Contigency “hit points at 50%” doesn’t work (It doesn’t work in vanilla game either).

I couldn't forge sword of the rashemi even though I had all of the components in my inventory.

You can only summon one planetar (apparently). Even though the it says "you cannot summon any more creatures", you can summon more creatures but just not another planter.

If you are at your maximum with summons, you can't cast "wish". It just says "you can't summon any more creatures" and the spell gets cancelled.

This post has been edited by pekkae: Jan 18 2021, 01:39 PM
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critto
post Jan 18 2021, 01:34 PM
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Hi!

Glad you like the mod! Thanks for the reports. Just to clarify, do you have anything else installed besides IA and the recommended stuff?

QUOTE
Weahermistress in Temple of Talos is broken -> she’s just sleeping in her bed from the start of the game and is never awake.
You mean the related quest is unsolvable? Or she just doesn't follow the daily routine?

QUOTE
When Valygar gets confused(?) (at least) from Umber Hulks) there’s no icon / info that he is confused. (This happened at underdark / Mid Flayer lair & umberhulks)

I already saw this report, but couldn't reproduce. Which battle specifically do you mean? Were there any spells affecting him at the moment or equipment?

QUOTE
Paws of the Furious Cat do not work on a dual classed berserker/druid (the descriptionn specifically states they work on a fighter/druid).
This is already noted, I'll investigate and fix for V7.

QUOTE
Daystar doesn’t do double damage against Skeleton Lords. It does, for some reason, do a few points of magic damage.

I'll check it out.

QUOTE
- loses the +1 spell per level when levelling up
I'll re-check.

QUOTE
- has a strange “remove magic” button in his spells, even if he has no remove magic spell at all. Selecting the spell does nothing. (I had a look with eekeeper and this might be due to Jan having 4 spells as innate abilities even though he has only 3 innate abilities (1x create bruiser mates, 2x set snare)).

It is probably because the spell remains as memorized while not present in spell book, I'll check it.

QUOTE
- Lost his thieving abilities (thieving + stealth) at some random point? The "quick use" icons were grey, as if he was wearing an armour that prevents the use of thieving skills. I had a look and for some reason this effect was added to his variables (Button: Disable button(144) with variables 0 & 1 => disables stealth & thieving). Jan was level 20 at the time.
I think there's some equipment that adds this as a permanent feature. A remnant of the older anti-cheat stuff, to prevent thieves with UAI abuse ultra-powerful items. I mostly removed the UAI restrictions, but I hadn't thought of this.

QUOTE
- Ammunition from the “improved flasher launcher” weights 1lbs/piece. It’s quite difficult for Jan to carry the amount around as he has so low strength.

This is easily fixable. What about the ammo containers, though?

QUOTE
Potion of defence gives +8 to AC against crushing attacks (so char is easier to hit with crushing).
I see, thanks.

QUOTE
Delon (who should trigger the vanilla game’s ranger stronghold quest #2) spawns so randomly it's too easy to lose the stronghold. And If he spawns, and talks to Minsc, it triggeres the original “investigate deaths at Umar Hills” quest, even though that quest is Finished (I assume the original quest wasn’t triggered by Delon talking to Minsc)

The original quest actually does trigger by this discussion. Yes, interactions with Delon are notoriously problematic. I've already had a similar report in the past and made what I thought was a successful attempt at fixing this. I'll see if this could be adjusted.

QUOTE
Strongholds
These three look like vanilla bugs, I'll see if I can fix them.

QUOTE
When "hit" with effects of a spell, like Greater malision, it counts as a “hit” on contingency. So if you have something launching on the condition of “hit”, a negatively affecting spell will trigger it.

I'll check this out, but sounds like an engine thing that I won't be able to fix.

QUOTE
Sometimes contingency (stoneskin/myself/on hit) triggers, even if there are no monsters in sight (this might have to do with a previous stoneskin expiring).
Very strange.

QUOTE
Squirreled Away doesn’t trigger anything to Journal. Neither does the expanded mage stronghold quests.

This is a conscious design decision made by Sikret. Personally, I don't share this. The new druid stronghold quest will feature journal entries. I might do a partial revision of the ranger stronghold as well due to plot-related reasons, in which case I'll introduce some journal entries as well. But I doubt that this will be fixed soon, if ever.

QUOTE
Chaos (the monster with the child @ trademeet) isn’t hittable with Treefolk’s arm +3. I think Chaos required +4 weapons to hit, but that club should be +5 against unnatural creatures.
There were plenty of bugs remaining with this item and its upgrades in the latest released version, I think I've fixed this but I'll re-check just in case.

QUOTE
I forged "treefolk's fist", but I still have Skullcrusher in my inventory.

Probably fixed too, I'll re-check.

QUOTE
Salamnder prince's "improved fireshield" gets to interrupt my casting, even though my protagonist is immune to the damage (and the console says "<charname> was immune to damage". No HP's are reduced either.
What do you mean? It applies a continuous effect that hits the character when you do not do physical damage to the enemy?

QUOTE
The mind flayer control circlet sometimes don’t work - it says “charmed” but the ring under the mind flayer stays red instead of green. I only got the circlet to work in the room where a new mind flayer always spawns @ Underdark.

Maybe IA has added some immunities to all mind flayers beside this particular one. I'll check.

QUOTE
Risbearer’s innate abilities do not work. As innate abilities, they probably should have a casting time of 0. Now e.g. “risk decrement” just gets cancelled every now and then. It is a serious drag on the usefulness of those abilities and sometimes not being able to fire that specific ability means that you lost a battle.
What do you mean by cancelled? Interrupted?

QUOTE
Hood of the Honourless isn’t usable by Jan (it’s supposed to be usable by a thief). It’s a big shame, since that item looks like custom made fit for Jan.

I think it was designed for single class (i.e., swashbuckler) thieves.

QUOTE
It makes no sense for Improved Dragon helmet not to be usable by e.g. Valygar. The helmets the improved dragon helmet was made of do not have such restrictions.
I'll check it out.

QUOTE
Cancelling “chain contingency” goes into a loop - you can’t cast the spell again even though it’s not active.

Doubtful that it is caused by IA, maybe a bug of the opcode. I'll check just in case.

QUOTE
Grave Lich’s Llarlorch’s interrupter interrupts, even though the recipient has protection from magical energy (my character had 120% resistance against magic energy and still got interrupted). It says spell “char was immune to my damage” but still interrupts.
I have a suspicious that a successful hit is a trigger for interruption, not the damage actually dealt, in which case I'm not sure it's fixable in a simple manner.

QUOTE
Cernd’s burning hands has a strange casting time. Cernd has -3 casting time at the moment, but still it isn’t instant.

The casting time is set correctly, but the spell has a #165 opcode (Pause Target) for the duration of two seconds, which I have no idea why is present on the spell. Maybe a crutch to better visually simulate the continious animation. This is probably what you are experiencing.

QUOTE
Minsc has max hit points and (at least) Valygar, Jan, Cernd do not.
This is historically so. And, strictly speaking, max HP isn't guaranteed in dnd (and on core rules in the game).

QUOTE
If Armor of Faith is cast, it sometimes triggers the animation (the white wings) when “attacked”

I am not sure I understood. This happens later on, after the spell is active?

QUOTE
Contigency “hit points at 50%” doesn’t work (It doesn’t work in vanilla game either).
I'll see if it is possible to fix.

QUOTE
I couldn't forge sword of the rashemi even though I had all of the components in my inventory.

Noted.

QUOTE
You can only summon one planetar (apparently). Even though the it says "you cannot summon any more creatures", you can summon more creatures but just not another planter.
This is engine level, I'll see if it is adjustable.

QUOTE
If you are at your maximum with summons, you can't cast "wish". It just says "you can't summon any more creatures" and the spell gets cancelled.

This is an engine issue that was submitted to Beamdog some time ago, but probably won't be fixed, because they have moved on to greener pastures, but not before rolling an architecture update of the executable that will most certainly break a lot of stuff.
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pekkae
post Jan 18 2021, 03:06 PM
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Posts: 515
Joined: 30-November 20




*Glad you like the mod! Thanks for the reports. Just to clarify, do you have anything else installed besides IA and the recommended stuff?

I have Item pack by Daulmakan (just adds a few random items) and an item upgrade pack, that adds a few sites for Cromwell to upgrade. While the mods add other things as well, I just installed the items & Cromwell stuff and IA was the last mod to install.

*Weahermistress in Temple of Talos is broken -> she’s just sleeping in her bed from the start of the game and is never awake.You mean the related quest is unsolvable? Or she just doesn't follow the daily routine?

She doesn't follow the daily routine, she is just sleeping in her bed. The quests can be still done as they don't require her to be awake.

*When Valygar gets confused(?) (at least) from Umber Hulks) there’s no icon / info that he is confused. (This happened at underdark / Mid Flayer lair & umberhulks)
I already saw this report, but couldn't reproduce. Which battle specifically do you mean? Were there any spells affecting him at the moment or equipment?

This happened in the Underrdark in the mind flayer part. Unfortunately I don't have a save so that I could check.

*Ammunition from the “improved flasher launcher” weights 1lbs/piece. It’s quite difficult for Jan to carry the amount around as he has so low strength.
This is easily fixable. What about the ammo containers, though?

I would handle these like any other crossbow ammunition.

*Salamnder prince's "improved fireshield" gets to interrupt my casting, even though my protagonist is immune to the damage (and the console says "<charname> was immune to damage". No HP's are reduced either.What do you mean? It applies a continuous effect that hits the character when you do not do physical damage to the enemy?

I had protection from Fire & started casting vampiric touches on the prince. My casting time for the spell was 0 but every other spell would be cancelled/interrupted, because of "damage" even though I was protected and no damage was done to me.

*Risbearer’s innate abilities do not work. As innate abilities, they probably should have a casting time of 0. Now e.g. “risk decrement” just gets cancelled every now and then. It is a serious drag on the usefulness of those abilities and sometimes not being able to fire that specific ability means that you lost a battle.What do you mean by cancelled? Interrupted?

Yes interrupted.

*Hood of the Honourless isn’t usable by Jan (it’s supposed to be usable by a thief). It’s a big shame, since that item looks like custom made fit for Jan.
I think it was designed for single class (i.e., swashbuckler) thieves.

Would definitely change this as that Item has exactly the things needed to improve Jan.

*Grave Lich’s Llarlorch’s interrupter interrupts, even though the recipient has protection from magical energy (my character had 120% resistance against magic energy and still got interrupted). It says spell “char was immune to my damage” but still interrupts. I have a suspicious that a successful hit is a trigger for interruption, not the damage actually dealt, in which case I'm not sure it's fixable in a simple manner

Most likely so, as pierce magic / RRoR's also disrupt casting (at least sometimes).

*Cernd’s burning hands has a strange casting time. Cernd has -3 casting time at the moment, but still it isn’t instant.
The casting time is set correctly, but the spell has a #165 opcode (Pause Target) for the duration of two seconds, which I have no idea why is present on the spell. Maybe a crutch to better visually simulate the continious animation. This is probably what you are experiencing

Sounds like it. Though that's a serious drag on the usefulness of the spell smile.gif.

*Minsc has max hit points and (at least) Valygar, Jan, Cernd do not. This is historically so. And, strictly speaking, max HP isn't guaranteed in dnd (and on core rules in the game).

Yes I know. Having max hp's for Jan at least would be super important (as it's quite hard to get him over 60....)

*]If Armor of Faith is cast, it sometimes triggers the animation (the white wings) when “attacked”
I am not sure I understood. This happens later on, after the spell is active?

After the spell is cast & active, the char gets attacked it launches the animation again as if the spell was just cast.



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pekkae   IA 6.5 "Bugs" and inconsistencies I've encountered   Jan 18 2021, 11:25 AM
critto   Hi! Glad you like the mod! Thanks for the...   Jan 18 2021, 01:34 PM
pekkae   *Glad you like the mod! Thanks for the reports...   Jan 18 2021, 03:06 PM
critto   OK, I get it. It's just a regular resonating f...   Jan 18 2021, 06:49 PM
pekkae   "Improved Haste" is broken, it doesn...   Jan 21 2021, 12:13 PM
pekkae   Improved hasted (Not wearing improved boots if the...   Jan 21 2021, 12:18 PM
pekkae   A full round. Valygar level 23 Halberd with ** N...   Jan 21 2021, 12:21 PM
critto   Well, this is new. I'm gonna need a save game ...   Jan 21 2021, 02:19 PM
pekkae   Well, this is new. I'm gonna need a save game ...   Jan 21 2021, 04:12 PM
critto   Just attach the archive with the save game to this...   Jan 21 2021, 04:34 PM
pekkae   Ok. Thanks a lot. pfa.   Jan 21 2021, 04:45 PM
Dequ   Tested your save game and Haste & Improved Has...   Jan 21 2021, 05:44 PM
pekkae   Tested your save game and Haste & Improved Has...   Jan 21 2021, 08:00 PM
critto   Indeed, autopause:end round fires twice during the...   Jan 21 2021, 08:21 PM
forthenature   I have also encountered some bugs during the game....   Jun 3 2021, 03:20 AM
critto   There are a few bugs, unfortunately, with the new ...   Jun 3 2021, 05:42 AM
pekkae   Here's a few additional inconsistencies I...   Jul 19 2021, 06:26 AM
critto   This might be a feature, not a bug. I'll re-...   Jul 19 2021, 01:18 PM
pekkae   The result was similar to if I used the console ...   Jul 19 2021, 01:26 PM
critto   Once again this looks more like a chunked death is...   Jul 19 2021, 07:07 PM
pekkae   Once again this looks more like a chunked death is...   May 18 2022, 06:04 AM
pekkae   Final three: - Melf's Acid Arrow has a castin...   Aug 13 2021, 05:32 AM
critto   Noted, thanks.   Aug 16 2021, 01:27 PM
namelessone47   Find Several: Avenger's abilities are absent:...   Aug 28 2021, 03:11 AM
critto   Aerie's spell book issue should be fixed in 6....   Aug 28 2021, 08:33 AM
namelessone47   Aerie's spell book issue should be fixed in 6....   Aug 28 2021, 09:44 AM
critto   These are part of the description of Perform Ritu...   Aug 28 2021, 09:47 AM
namelessone47   These are part of the description of Perform Ritu...   Aug 28 2021, 02:15 PM
namelessone47   Post 23, added 3 and 4.   Sep 9 2021, 07:31 PM
critto   There was a bug in scripts, fixed here (shortly b...   Sep 9 2021, 08:24 PM
namelessone47   There was a bug in scripts, fixed here (shortly b...   Sep 9 2021, 10:56 PM
namelessone47   Post 23, added several new. ;)   Sep 25 2021, 02:55 AM
critto   I'll re-check the restrictions. Many problems ...   Sep 25 2021, 08:04 AM
namelessone47   What's your protagonist's class? Non-Vagra...   Sep 25 2021, 03:56 PM
critto   Can you show me these variables? GetGlobal(...   Sep 25 2021, 07:31 PM
namelessone47   Can you show me these variables? After Killing th...   Sep 25 2021, 08:40 PM
critto   It sets to 6 only after you talk to Vanya. Before ...   Sep 25 2021, 09:25 PM
namelessone47   It sets to 6 only after you talk to Vanya. Before ...   Sep 25 2021, 09:40 PM
critto   Indeed. Well, then I am the one to blame :-)   Sep 26 2021, 05:54 AM
pekkae   Hey! Here's a few additional notes that ...   Nov 30 2021, 07:06 AM
SparrowJacek   Here's a few additional notes that I've co...   May 16 2022, 01:20 PM
critto   What's its mechanics? I don't really remem...   Dec 4 2021, 02:28 AM
pekkae   What's its mechanics? I don't really remem...   Dec 5 2021, 10:10 AM
critto   It was randomised and kind of bugged if the rando...   Dec 4 2021, 02:32 AM
critto   Not to my knowledge. Video will work OK, i guess,...   Dec 7 2021, 05:20 AM
bulian   Critto, this sounds like a bug you fixed earlier i...   Dec 8 2021, 03:20 AM
critto   Ah yes, indeed. There was such an issue, I've ...   Dec 8 2021, 05:46 AM
lroumen   Question. I never finished my run with the swashbu...   Dec 29 2021, 01:11 PM
pekkae   Question. I never finished my run with the swashbu...   Dec 29 2021, 03:19 PM
pekkae   Found a few more; - Jaheira can gain proficienci...   Dec 29 2021, 03:26 PM
critto   Pretty sure this is a feature, not a bug. Avengers...   Dec 29 2021, 03:55 PM
pekkae   Pretty sure this is a feature, not a bug. Avengers...   Dec 29 2021, 05:03 PM
critto   As for UAI, yes, many of those items had built-in ...   Dec 29 2021, 03:58 PM
pekkae   As for UAI, yes, many of those items had built-in ...   Dec 29 2021, 05:11 PM
lroumen   I think restricting access to single class thieves...   Dec 29 2021, 06:03 PM
bulian   A dual wield club/scimitars Avenger is a lot of fu...   Dec 29 2021, 07:23 PM
pekkae   A dual wield club/scimitars Avenger is a lot of fu...   Dec 31 2021, 11:37 AM
pekkae   Found one more: - Blackguard is supposed to be ab...   Dec 31 2021, 11:39 AM
pekkae   Found one more: - Blackguard is supposed to be ab...   Dec 31 2021, 06:22 PM
pekkae   - Pendant of recovered light (a few additional not...   Jan 27 2022, 06:44 PM
critto   You can grab the most patched version of it from t...   Jan 28 2022, 02:56 AM
pekkae   You can grab the most patched version of it from t...   Jan 28 2022, 08:02 AM
critto   No problem. I'd appreciate feedback on these p...   Jan 28 2022, 02:51 PM
pekkae   I downloaded the patched versions and replaced the...   Jan 28 2022, 08:19 PM
critto   How did you replace the files, exactly?   Jan 28 2022, 11:23 PM
pekkae   How did you replace the files, exactly? I just ...   Jan 29 2022, 06:34 AM
critto   Yeah, you need to reinstall after refreshing the r...   Jan 30 2022, 07:43 AM
HTRT   When asked to forge Githzerai blade, Cromwell asks...   Apr 27 2022, 12:09 AM
HTRT   The same applies to skullcrusher +3 when forging t...   Apr 27 2022, 04:08 AM
SparrowJacek   Due to a surge of motivation and current absence o...   May 18 2022, 06:41 AM
pekkae   Due to a surge of motivation and current absence o...   May 18 2022, 09:28 AM
SparrowJacek   Hahh, my memory of all those names are a bit blurr...   May 18 2022, 10:09 AM
pekkae   :) Polymorph Other, we use to turn golems into c...   May 18 2022, 10:28 AM
SparrowJacek   I will add this to to-do list, but contingencies a...   May 18 2022, 01:12 PM
pekkae   I will add this to to-do list, but contingencies a...   May 18 2022, 05:39 PM
pekkae   Here's a screencap of what happens. Only two...   May 19 2022, 05:46 AM
critto   These two should already be fixed, I think, in th...   May 24 2022, 09:58 AM


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