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> 6.52 - Missing Warharmmer+2 - Ashideena
stevenc
post Aug 20 2020, 12:17 AM
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My protagonist is Fighter/Mage/Cleric.

The Warharmmer +2 - Ashideena was missing from the original place near the underground temple. It was replaced by a mundane warhammer+2. Also the ghost spider did not spawn either.

Just wondering is Warharmmer+2 - Ashideena moved into randomized item list as well?

Thank you.
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bulian
post Aug 20 2020, 01:19 AM
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No, it wasn't randomized.

Two ideas -
Are you playing with the no traps/no locks option installed by chance?
Did you import your protagonist from SOD with that item?

Can you check the value of "OH_IMPORT02" variable using the console? C:GetGlobal("OH_IMPORT02","Global")
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stevenc
post Aug 20 2020, 08:54 AM
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QUOTE(bulian @ Aug 20 2020, 11:19 AM) *
No, it wasn't randomized.

Two ideas -
Are you playing with the no traps/no locks option installed by chance?
Did you import your protagonist from SOD with that item?

Can you check the value of "OH_IMPORT02" variable using the console? C:GetGlobal("OH_IMPORT02","Global")


Hi Bulian,

Thank you for your reply.

Are you playing with the no traps/no locks option installed by chance?
Yes. However I was playing with a fighter/mage protagonist with exactly the same mods/components installed, and Ashideena was spawning correctly.

Did you import your protagonist from SOD with that item?
No. Both the F/M/C and F/M protagonist were started fresh from SOA.

Can you check the value of "OH_IMPORT02" variable using the console? C:GetGlobal("OH_IMPORT02","Global")
The value is currently 100.

Thank you.
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