![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() Multiclass F/C/M Forum Member Posts: 256 Joined: 17-October 04 From: Sweden ![]() |
Hello people!
Here I have the pleasure of introducing this little tweak of mine. (downloadable here) In short this modification changes the game over condition for BG2, (Easy)TuTu and BGT so that the game won't finish when the protagonist dies but rather when the whole party is defeated. To accomplish this, a workaround is used: when the protagonist is knocked out cold (HPs one or less), the rest of the party continues the battle and if successful, the protagonist will join them back (although in need of urgent cure). Just like for Cursed Items Revision, I didn't code it myself but rather had initial help by Miloch and talented Ardanis/GeNiE do most of the work. This modifiation needs Ascension64 ToBEx v20 or later to work (if this is not detected, it will be installed automatically). Thanks and enjoy! This post has been edited by Salk: Jun 18 2011, 06:04 AM |
|
|
![]() |
![]()
Post
#2
|
|
![]() Forum Member Posts: 25 Joined: 27-September 09 ![]() |
I fixed baf scripts so the mod can work properly for 10pp mod for GemRB. 10pp mod lets you have 10 NPCs in your party instead of standard 6.
The mod still worked for GemRB but your game would end whenever 5 NPCs would die even if you had more than 6 NPCs the game would end. These scripts shouldn't be used when running BG on vanilla engine or EE. There is no point of having them when installing as they might break something since vanilla engine only supports 6 objects. I attached fixed scripts for 10pp mod for GemRB and upload them to github as well as backup in case of site outrages. ![]() https://github.com/cygarniczka/Game-Over-On...0pp-mod---GemRB This post has been edited by zelazko: Dec 29 2018, 11:22 PM
Attached File(s)
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 14th September 2025 - 04:07 AM |