![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
My present compilation comprises the following components:
Download Those who want to play BGT with the compilation, please download the attached file Setup-VCv20.tp2 and replace the same file in the installation VCv20.exe of the mod. This post has been edited by Vlad: Oct 8 2018, 07:53 PM
Attached File(s)
|
|
|
![]() |
![]()
Post
#2
|
|
Forum Member Posts: 15 Joined: 4-September 07 ![]() |
I've been looking into the issue with not being able to advance to BG1 chapter 7. What I did was to look at Eltan's DLG file (DELTAN.DLG) with NearInfinity, with and without the compilation installed. The action upon selecting the line that is supposed to send you to Candlekeep (response 21 or 22) has been changed.
Here is your version: GiveGoldForce(2000) SetGlobal("HelpEltan","GLOBAL",2) GiveItem("BOOK68",LastTalkedToBy) IncrementChapter("Chptxt6") AddJournalEntry(15840,USER) ActionOverride(Player1,LeaveAreaLUAPanic("AR2626","TRDUKELT",[4714.2930],12)) ActionOverride(Player1,LeaveAreaLUA("AR2626","TRDUKELT",[4714.2930],12)) ActionOverride(Player2,LeaveAreaLUA("AR2626","TRDUKELT",[4714.2930],12)) ActionOverride(Player3,LeaveAreaLUA("AR2626","TRDUKELT",[4714.2930],12)) ActionOverride(Player4,LeaveAreaLUA("AR2626","TRDUKELT",[4714.2930],12)) ActionOverride(Player5,LeaveAreaLUA("AR2626","TRDUKELT",[4714.2930],12)) ActionOverride(Player6,LeaveAreaLUA("AR2626","TRDUKELT",[4714.2930],12)) DestroySelf() And this is the BGT original: GiveGoldForce(2000) SetGlobal("HelpEltan","GLOBAL",2) GiveItem("BOOK68",LastTalkedToBy) IncrementChapter("Chptxt-6") AddJournalEntry(75196,INFO) ActionOverride(Player1,LeaveAreaLUAPanic("AR6526","",[4714.2930],12)) ActionOverride(Player1,LeaveAreaLUA("AR6526","",[4714.2930],12)) ActionOverride(Player2,LeaveAreaLUA("AR6526","",[4714.2930],12)) ActionOverride(Player3,LeaveAreaLUA("AR6526","",[4714.2930],12)) ActionOverride(Player4,LeaveAreaLUA("AR6526","",[4714.2930],12)) ActionOverride(Player5,LeaveAreaLUA("AR6526","",[4714.2930],12)) ActionOverride(Player6,LeaveAreaLUA("AR6526","",[4714.2930],12)) DestroySelf() When doing a compile check with your code, NearInfinity throws seven warning about unknown resource AR2626. Manually replacing your code with the BGT original (while VC is installed) seems to fix the problem. The chapter advances, and the party is teleported to Candlekeep, which does in fact have the area code of AR6526. However, since I am a total noob at Infinity Engine and BG scripting, I can't tell if the hack job I just pulled, didn't break something else. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 9th August 2025 - 05:01 AM |