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#1
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Forum Member Posts: 59 Joined: 22-July 04 ![]() |
I noticed a few anomalies while playing, so I had a closer look at the items with NI.
Oak Club +1 Uses 'None' as its proficiency and has 'Quarterstaff' listed as the proficiency in the description Poisonkiss Staff +1 Uses Quarterstaff proficiency but the description says club. Poison, Virulent Poison Has 'Missile Weapon' listed as its proficiency in the description, though this is a BG term and not BG2. The items themselves have 'None' set in the item file for proficiency. Having to use them as weapons is a bit counterintuitive--all other potions are targeted out of the quickslot (such as Firebreath or Acidic Explosive). The other problem is that they're not flagged as potions so they can't be stored in potion cases. It seems that the rationale is that it can only be used on one person, ergo we want a to-hit roll. If that's the case, I'd rather have these potions work like an assassin's poison ability where I can coat my own weapon and do poison damage that way. Staves The staves all have "Not Usable By" in the description, though they're usable by all. Monks can not use staves. Non-healing potions Wizard slayers are not allowed to use magic potions outside of healing ones. Sleeping Powder Uses a bag icon when in inventory, but when moved around it changes to a scroll. I'm not sure if it's intended or not but it is set as a scroll item meaning it can be stored in scroll cases rather than potion cases. Acidic Explosive, Concentrated Acidic Explosive Former uses a fireball animation and does not stick around for 10 rounds as promised. Neither of them do acid damage. The Rock Golem has nothing to say to me; even a generic "the golem stares vacantly" line like the ones in CI would be an improvement. I strongly suggest the herbs be spread around the game as the current system is suboptimal. -------------------- The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release. |
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#2
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![]() Master of energies ![]() Council Member Posts: 3328 Joined: 9-July 04 From: Magyarország ![]() |
First of all, thanks for this report.
This mod is optimized for BG1, it is primarily for Baldur's Gate and Tales of the Sword Coast. BG1Tutu (and BG2) players may play it without problems, but it wasn't specifically made for Tutu or BG2. However, I'll certainly fix any inconsistencies if I can. QUOTE Oak Club +1 Thanks a lot, I've just fixed them!Uses 'None' as its proficiency and has 'Quarterstaff' listed as the proficiency in the description Poisonkiss Staff +1 Uses Quarterstaff proficiency but the description says club. QUOTE The items themselves have 'None' set in the item file for proficiency. Having to use them as weapons is a bit counterintuitive--all other potions are targeted out of the quickslot (such as Firebreath or Acidic Explosive). They are weapons because you throw them. I am not the prisoner of conventions, each player will decide if he likes this option or no. It's meant to be something new. QUOTE [...]The other problem is that they're not flagged as potions so they can't be stored in potion cases. Staves The staves all have "Not Usable By" in the description, though they're usable by all. Monks can not use staves. Non-healing potions Wizard slayers are not allowed to use magic potions outside of healing ones. Poison, Virulent Poison Has 'Missile Weapon' listed as its proficiency in the description, though this is a BG term and not BG2. BG2/Tutu specific things, thanks for paying my attention about these inconsistencies. QUOTE Sleeping Powder It's a bag yeah, but a soft bag. You might be able to store it in a (bigger) scroll case Uses a bag icon when in inventory, but when moved around it changes to a scroll. I'm not sure if it's intended or not but it is set as a scroll item meaning it can be stored in scroll cases rather than potion cases. ![]() QUOTE The Rock Golem has nothing to say to me; even a generic "the golem stares vacantly" BG2-specific, yes this problem is also inherited from the original mod (where obviously it didn't matter). QUOTE I strongly suggest the herbs be spread around the game as the current system is suboptimal. This is true, this mod contains all herbs in one place (unlike it was originally planned). In BG1 Quest Pack, they are planned to be spread. Thanks again for the report, I have just corrected the most important bugs. -------------------- Mental harmony dispels the darkness.
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Lo-Fi Version | Time is now: 12th October 2025 - 06:21 AM |