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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 103 Joined: 20-March 16 ![]() |
Hello everybody!
![]() If you have never played the RJali-Mod before, then this thread could be for you. I hope you interested. ![]() No need to tell you, that am a big fan of the Rjali-mod. Otherwise, why would I write here? The Rjali-mod is unbelievably vast and extensive (so many aspects that I couldn't even begin to tell about all of them). And it brings the game to a whole new era in that it gives us multi-romance possibilities that were unheard of before. With this thread I would like to give you a few pointers, so that you can enjoy the mod as much as I do and - maybe - become a fan as well. ![]() So - getting started! Hope it helps you, Seewead Postscript: Be advised that this thread will bring you some little meta-knowledge (e.g. minimal spoilers). A. Do I have to play PSTEE and BGEE first before I should use the Rjali-mod (with BG2EE)? 1. Well, it is true, that the Rjali-mod reminisces a lot about the content of PSTEE. So if you have played PSTEE before, it will be fantastic in that you will meet a lot of people again and see a lot of the old places. That is one of the many intriguing parts of the mod. And it is - as far as I know - truly unique in its kind: Where else can you meet Ravel, Annah, Fall-from-Grace and all the others again? And what is more: The Rjali-mod incorporates 3 different elaborate romances with these ladys of PSTEE. So you even get the chance to kiss them - if you can believe that. I myself have never played PSTEE. But because of that, I might be in the position to evaluate and I can assure you: There is really no need to play PSTEE prior to the Rjali-mod (with BG2EE). Right, on a few occasions I didn't understand everything "right off the bat", because I simply had not the corresponding background information. But that didn't turn out to be a problem. Most aspects you catch on pretty quick, because it really isn't that complicated. And the few aspects that I didn't understand in their whole extend posed no hindrance at all. 2. Same goes for the Jini-mod (written by the same author), which takes place during BGEE. I am sure it is great, but I have not had the opportunity to try it out yet. And though it finds its continuation in the Rjali-mod, it is not _nesessary_ to know it in any way. But it seems reasonable to assume that you would enjoy the story of Jini and Fay even more so if you had the prior experience of the Jini-mod in BGEE. So while it is not a requirement at all, one should guess that the Rjali-mod becomes even better when you have played the Jini-mod before. ![]() Edit: small change in thread-title and formulation and added content about PSTEE and BGEE This post has been edited by Seewead: Jul 30 2017, 08:10 PM |
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#2
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Forum Member Posts: 103 Joined: 20-March 16 ![]() |
E.
Changing Rjali's statistical values a little bit Now here is some delicate affair. I sincerely hope not to anger the mod-author with this post. ![]() But I have to speak my mind: I don't like Rjali the way she is presented by the mod. She is - in my eyes - overpowered. 1. She comes to you as a multiclassed human swashbuckler in her 7. level and cleric of 6. level. In spite of this she has already access to all cleric spell levels (all the way up to level 7) and she can cast 12 spells of every level. Therefore she joins you with 6 times the spell "resurrection", only to give you an example of her power. Well, frankly, that is too much for me. Just to have her in my group feels a little bit like cheating. ![]() So I daresay, I use EEKeeper to make her abide by the rules. If you allow me. ![]() a. Under section "Cleric" remove all spells above level 4 completely. b. Rjali beeing level 6 cleric, she should have: 3 First-Level, 3 Second-Level and 2 Third-Level-Spells. Remove the rest. c. Yes, for her Wisdom of 18 she should get bonus-spells: 2 First-Level, 2 Second-Level, 1 Third-Level and 1 Fourth-Level, but that is taken care of by EEKeeper automatically without you meddling around. 2. Then there is her enhanced movement speed of 10 (normal beeing 0). Well, I don't know. Why is she so lighting-fast? Look, I know the Chloe-romance-mod (version 1.5, if memory serves). Now Chloe has a movement rate of 10 as well. But then she is technically a half god, beeing the offspring of Akadia, goddess of air and speed of movement. So I hope you don't mind, that I change her back to normal (meaning 0) with EEKeeper. Besides, her speed does me no good anyway. With Rjali not functioning as a typical "tank" / first-row-fighter, it is often very ill-fated to have her arrive first in a combat situation. This was written concerning RJali-Mod version 8.4; look out for the changelog of future versions of the mod, because there could be changes. edit: small spelling error and change of formulation This post has been edited by Seewead: Jul 30 2017, 08:11 PM |
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Lo-Fi Version | Time is now: 7th June 2025 - 06:53 AM |