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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 103 Joined: 20-March 16 ![]() |
Edit: SOLVED
Concerning: Rjali Version 8.0 Description: Install-process aborted with errors Here the abstract of my setup-rjali.debug: "WeiDU v 24000 Log Setup-rjali.exe --no-exit-pause --noautoupdate --language 0 --skip-at-view --force-install-list 2 3 --logapp [.\chitin.key] loaded, 875812 bytes [.\chitin.key] 187 BIFFs, 62160 resources [.\engine.lua] loaded, 104 bytes [.\weidu.conf] loaded, 17 bytes [.\lang\de_de\dialog.tlk] 164087 string entries [.\lang\de_de\dialogf.tlk] 164087 string entries Using Language [English] [English] has 1 top-level TRA files [Rjali/Languages/English/setup.tra] has 373 translation strings ... [mega-long wall of text] ... [BRJFAY.DLG] loaded [./override/BG#TYRIS.DLG] loaded, 52305 bytes [BG#TYRIS.DLG] loaded [./override/BRJFAY25.DLG] loaded, 9110 bytes [BRJFAY25.DLG] loaded ERROR locating resource for 'CHAIN3' Resource [BG#TYS25.DLG] not found in KEY file: [./chitin.key] ERROR: preprocessing APPEND_EARLY [Rjali/Dialogue/SOA/RJTYRI/RJBFAY.d]: Failure("resource [BG#TYS25.DLG] not found for 'CHAIN3'") Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [Rjali Romance Mod (BG2EE:SoA & TOB NPC) created by nullset], rolling back to previous state Unable to Unlink [Rjali/Backup/3/OTHER.3]: Unix.Unix_error(1, "unlink", "Rjali/Backup/3/OTHER.3") Will uninstall 976 files for [RJALI/SETUP-RJALI.TP2] component 3. Restoring backed-up [Rjali/Backup/3/GTIMES.IDS] ... [wall of text - restoring] ... Uninstalled 976 files for [RJALI/SETUP-RJALI.TP2] component 3. Unable to Unlink [Rjali/Backup/3/READLN.3]: Unix.Unix_error(20, "unlink", "Rjali/Backup/3/READLN.3") Unable to Unlink [Rjali/Backup/3/READLN.3.TEXT]: Unix.Unix_error(20, "unlink", "Rjali/Backup/3/READLN.3.TEXT") SETUP-WEIDU.TP2 0 0 Installed SETUP-BWS.TP2 0 0 Installed BG2EETP\LANGUAGES\DE_DE\SETUP-BG2EETP-DE_DE.TP2 0 0 Installed BG2EE_GA/SETUP-BG2EE_GA.TP2 0 0 Installed SETUP-AMBER.TP2 1 0 Installed SETUP-AMBER.TP2 1 1 Installed FADE/SETUP-FADE.TP2 0 0 Installed FADE/SETUP-FADE.TP2 0 1 Installed FADE/SETUP-FADE.TP2 0 2 Installed NINDE/NINDE.TP2 0 0 Installed SAERILETH/SETUP-SAERILETH.TP2 1 0 Installed SKIE/SETUP-SKIE.TP2 1 0 Installed TYRISFLARE/SETUP-TYRISFLARE.TP2 0 0 Installed YVETTE/SETUP-YVETTE.TP2 0 0 Installed ISRA_BG2/ISRA_BG2.TP2 0 0 Installed DEARNISE/SETUP-DEARNISE.TP2 0 0 Installed SETUP-BANTERPACK.TP2 2 0 Installed SETUP-BANTERPACK.TP2 2 1 Installed SETUP-BANTERPACK.TP2 2 2 Installed SETUP-BANTERPACK.TP2 2 3 Installed IEPBANTERS/SETUP-IEPBANTERS.TP2 1 0 Installed IMOENROMANCE/SETUP-IMOENROMANCE.TP2 0 0 Installed IMOENROMANCE/SETUP-IMOENROMANCE.TP2 0 1 Installed BRANWEN/SETUP-BRANWEN.TP2 0 0 Installed TASHIA/SETUP-TASHIA.TP2 0 0 Installed TASHIA/SETUP-TASHIA.TP2 0 2 Installed SETUP-NPCFLIRT.TP2 2 0 Installed SETUP-NPCFLIRT.TP2 2 2 Installed SETUP-NPCFLIRT.TP2 2 4 Installed SETUP-NPCFLIRT.TP2 2 6 Installed SETUP-NPCFLIRT.TP2 2 8 Installed SETUP-NPCFLIRT.TP2 2 10 Installed RE/SETUP-RE.TP2 0 0 Installed ... [more RE/Setup] ... RE/SETUP-RE.TP2 0 54 Installed RJALI/SETUP-RJALI.TP2 0 2 Installed ~Mod Timing A Lot Faster~ ERROR: Failure("resource [BG#TYS25.DLG] not found for 'CHAIN3'") PLEASE email the file SETUP-RJALI.DEBUG to nullset@sympatico.ca Automatically Skipping [Rjali Romance Mod (BG2EE:SoA & TOB NPC) created by nullset] because of error." Dear Nullset: Could you please help? Thanks a lot, Seewead This post has been edited by Seewead: May 9 2017, 08:40 AM |
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Post
#2
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Forum Member Posts: 103 Joined: 20-March 16 ![]() |
Dear Nullset, I have taken a look at your readme for version 8.3. Happy about it. Nevertheless here comes some more (ideas, bugs, thoughts):
Concerning: Rjali Version 8.2 (still) D.1. Description One thing that is bugging me (big time) is your orphanage. Don't get me wrong - the concept is a nice idea and the affiliated dialogues of the girls are spotless. But you seem to have stopped right there. The implementation of the orphanage-concept remains incomplete, if not even shallow and coreless. Look: I come back to Nalia's keep and I expected the orphans to greet me with shouts and Hello. But they had no text, were absolutely silent. Billie, Annie, Megan, Sean, Suzy - nothing but shells. That dissapointed me. Given, maybe your mod is expanding on this as I go further along with my current run of the game (don't know that yet), but until now it was definitely something that I missed. Suggestion: Give them a little live, please. D.2. Description Same goes for the rest of the occuptants of the keep. Like I was expecting Olma, the cook, to tell me about the mischief the kids had already done. And what about Chanelle, the maid? Does she like children or what? Suggestion: Let the orphanage feel as something real, why don't you? D.3. Description Corresponding thought: The keep gives me the creeps, feels rather like a graveyard than a home. For instance, it is scarred with this somber-spooky music; that was great for Torgal's attack, but now? No wonder the children are keeping stumm and mute. ![]() Suggestion: Make it a happy place, please. Change the music. Some slow gaelic folk tune or something? Virtually anything would be better for sure. That would give the place a whole new atmosphere. D.4. Description The keep feels horribly deserted. As it should have felt right after Torgal's massacre. But now? Where is everybody? Suggestion: Give it some animals and two or three peasants. Breath in a little bit of life, man! I would suggest some dogs and cats. And of course a herd of horses. The girls would love them. And two cows - need some mild, don't they? I really think, that a bunch of added creatures would give the place a whole new feeling. Shouldn't that be rather easy to implement? It would mean much for me. D.5. Description Concerning Rjali scouts the troops: Nalia Rjali: "And he has promised me that, when this is over, we will set an orphanage for these poor children we see everywhere." Nalia: "[...] Where do you intend to do this?" Rjali: "[...] we could set up housekeeping and the orphanage in Castle deArnise." Nalia: "So that's wy we have been sending children to the keep." Problem: Small inconsistency here, if I remember correctly: When we started the orphanage earlier on, it was that we informed the Major Domo of the keep about it. And - or so I rember it - Nalia was standing right beside us and was informed about that too - in the same scene, was she not? She was a little bit reluctant at first, because she felt somewhat overruled in her own keep, but then gave in willingly. Suggestion: Change the text that I quoted above. D.6. Description You already know, how much I appreciate the possibility of parking the love ones in the keep. But I am not that satisfied _where_ you put them. When I approach them I always get the feeling, that they are horribly unhappy. I guess it has something to do with the very bad, gloomy atmosphere in the whole keep (see my thoughts above). Maybe it is because they seem to be so lonely in the keep, because nobody is there (as I already mentioned). Suggestion: Well, what to do about that? A possibility would be to place all of the parked girls in the great hall with the Major Domo. Not ideal, but at least much better then now; at least that would take away the total isolation a bit, I guess. Or you could give them the possibility to wander around a bit? Aerie is teaching Elvish at the local school. Or so she tells me, I can't see it. Though I have to admit: Putting her in the loo amuses me a lot. ![]() Something I would like to add: dialogue-wise the parking of the girls is neat. You did a good job on that. Thanks! Only I still want _more_, but I guess, you already expected that. ![]() D.7. Description Horace appears in silence. Suggestion: He should come with a "puff", don't you think? D.8. Description If you check with Horace on the status of your amours and you are NOT in the same room/area as the girls, Horace tries, fails and starts all over again. For example: Go to Ribald's market, leave the group inside and let Charname go outside to the promenade. See? Suggestion: He could tell Charname to bring the girls with him, before making that kind of inquiry. D.9. Description When Horace gives you the names of your amours, the ones that are parked in the keep are only mentioned without giving their portrait. That is a pity. Suggestion: Possible solution, I have thought of: Make them part of the party for a second to show their portrait and get them out again right after that. It would be super-cool. Or another idea for a work-around: Give their portraits to some hidden, invisible familiars, so that you can use their portraits like Fay's picture. D.10. Description When you fulfill the trademeet-quest and become town-hero, they use to build some statues of Charname and his crew around the fountain. Funnily enough with your mod you get a Rjali-statue twice, but none for Charname. ![]() Suggestion: No idea what could be the reason for this. ![]() O.k. - I have some more of this, but I gotta go now. See ya later, Seewead Edit: minor spelling-errors corrected This post has been edited by Seewead: Jul 7 2017, 11:47 AM |
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