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The Black Wyrm's Lair Terms of Use |
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#1
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Forum Member Posts: 103 Joined: 20-March 16 ![]() |
Edit: SOLVED
Concerning: Rjali Version 8.0 Description: Install-process aborted with errors Here the abstract of my setup-rjali.debug: "WeiDU v 24000 Log Setup-rjali.exe --no-exit-pause --noautoupdate --language 0 --skip-at-view --force-install-list 2 3 --logapp [.\chitin.key] loaded, 875812 bytes [.\chitin.key] 187 BIFFs, 62160 resources [.\engine.lua] loaded, 104 bytes [.\weidu.conf] loaded, 17 bytes [.\lang\de_de\dialog.tlk] 164087 string entries [.\lang\de_de\dialogf.tlk] 164087 string entries Using Language [English] [English] has 1 top-level TRA files [Rjali/Languages/English/setup.tra] has 373 translation strings ... [mega-long wall of text] ... [BRJFAY.DLG] loaded [./override/BG#TYRIS.DLG] loaded, 52305 bytes [BG#TYRIS.DLG] loaded [./override/BRJFAY25.DLG] loaded, 9110 bytes [BRJFAY25.DLG] loaded ERROR locating resource for 'CHAIN3' Resource [BG#TYS25.DLG] not found in KEY file: [./chitin.key] ERROR: preprocessing APPEND_EARLY [Rjali/Dialogue/SOA/RJTYRI/RJBFAY.d]: Failure("resource [BG#TYS25.DLG] not found for 'CHAIN3'") Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [Rjali Romance Mod (BG2EE:SoA & TOB NPC) created by nullset], rolling back to previous state Unable to Unlink [Rjali/Backup/3/OTHER.3]: Unix.Unix_error(1, "unlink", "Rjali/Backup/3/OTHER.3") Will uninstall 976 files for [RJALI/SETUP-RJALI.TP2] component 3. Restoring backed-up [Rjali/Backup/3/GTIMES.IDS] ... [wall of text - restoring] ... Uninstalled 976 files for [RJALI/SETUP-RJALI.TP2] component 3. Unable to Unlink [Rjali/Backup/3/READLN.3]: Unix.Unix_error(20, "unlink", "Rjali/Backup/3/READLN.3") Unable to Unlink [Rjali/Backup/3/READLN.3.TEXT]: Unix.Unix_error(20, "unlink", "Rjali/Backup/3/READLN.3.TEXT") SETUP-WEIDU.TP2 0 0 Installed SETUP-BWS.TP2 0 0 Installed BG2EETP\LANGUAGES\DE_DE\SETUP-BG2EETP-DE_DE.TP2 0 0 Installed BG2EE_GA/SETUP-BG2EE_GA.TP2 0 0 Installed SETUP-AMBER.TP2 1 0 Installed SETUP-AMBER.TP2 1 1 Installed FADE/SETUP-FADE.TP2 0 0 Installed FADE/SETUP-FADE.TP2 0 1 Installed FADE/SETUP-FADE.TP2 0 2 Installed NINDE/NINDE.TP2 0 0 Installed SAERILETH/SETUP-SAERILETH.TP2 1 0 Installed SKIE/SETUP-SKIE.TP2 1 0 Installed TYRISFLARE/SETUP-TYRISFLARE.TP2 0 0 Installed YVETTE/SETUP-YVETTE.TP2 0 0 Installed ISRA_BG2/ISRA_BG2.TP2 0 0 Installed DEARNISE/SETUP-DEARNISE.TP2 0 0 Installed SETUP-BANTERPACK.TP2 2 0 Installed SETUP-BANTERPACK.TP2 2 1 Installed SETUP-BANTERPACK.TP2 2 2 Installed SETUP-BANTERPACK.TP2 2 3 Installed IEPBANTERS/SETUP-IEPBANTERS.TP2 1 0 Installed IMOENROMANCE/SETUP-IMOENROMANCE.TP2 0 0 Installed IMOENROMANCE/SETUP-IMOENROMANCE.TP2 0 1 Installed BRANWEN/SETUP-BRANWEN.TP2 0 0 Installed TASHIA/SETUP-TASHIA.TP2 0 0 Installed TASHIA/SETUP-TASHIA.TP2 0 2 Installed SETUP-NPCFLIRT.TP2 2 0 Installed SETUP-NPCFLIRT.TP2 2 2 Installed SETUP-NPCFLIRT.TP2 2 4 Installed SETUP-NPCFLIRT.TP2 2 6 Installed SETUP-NPCFLIRT.TP2 2 8 Installed SETUP-NPCFLIRT.TP2 2 10 Installed RE/SETUP-RE.TP2 0 0 Installed ... [more RE/Setup] ... RE/SETUP-RE.TP2 0 54 Installed RJALI/SETUP-RJALI.TP2 0 2 Installed ~Mod Timing A Lot Faster~ ERROR: Failure("resource [BG#TYS25.DLG] not found for 'CHAIN3'") PLEASE email the file SETUP-RJALI.DEBUG to nullset@sympatico.ca Automatically Skipping [Rjali Romance Mod (BG2EE:SoA & TOB NPC) created by nullset] because of error." Dear Nullset: Could you please help? Thanks a lot, Seewead This post has been edited by Seewead: May 9 2017, 08:40 AM |
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#2
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![]() Master of Paradox Forum Member Posts: 248 Joined: 7-April 15 From: Canada ![]() |
Seewead,
B1 - Nope. I only added the voicing to signal response. It is NOT chopped from a full sentence, but borrowed from another voicing. Might revisit this later. Might not. B2 - Fixed. Turns out "Cannot Save Game" in an area prevents it from saving any status in the .gam file. I did this because I had read that the Store/RestorePartyLocation did not persist across game save/load. Turns out I was wrong, and I have allowed the game to be saved in the new areas (except the Modron Maze, where you had better watch out!) B3 - See B2 for the retention of dropped items. I am also removing most of the automatic transfers, requiring you to use the Portal Stone manually to move around. This gives the player greater control and requires that you have the Portal Stone in your posession, which should solve that problem. Unfortunately, this will require me to look more deeply into dialogues as there are more options available. The fix is on the way, but it's gonna take a while, and quite a few runthroughs to test it. B4 - Done. Thanx. I had been playing with those two. I just hadn't gotten around to updating the README. B5 - Nope. Might revisit this later. Might not. B6 - Again, nope. Some of those were the best I could find, and the small ones are there for use by game displays that require small portraits. Don't like mine? Roll your own. B7 - Nothing I can do about the character sheet. This is a hard coded game facility, and it applies only to party members. I do NOT modify the Infinity Engine itself. B8 - Again, the size of the pictures here is hard coded into the engine. Nothing I can do about that. C1 - I am removing all abilities from all engagement/wedding rings. The Rjali Ring will retain them, but that comes only with the equip option or by request from Horace. C2 - Nope. I envision her as a romantic adjunct who runs like hell from hostile encounters. She is not supposed to do anything. C3 - Solved this by giving you the option to delay the encounter. Be warned the Fay will bug you frequently until you give in, and her love talks won't start until you do. Also, once you are in the Festhall, Fay puts a hex on the Portal Stone and you cannot exit until you have performed! C4 - It is probably aggravated by all the dialogue and script in my mod, but I have looked at it and the basic problem is in the sequence of handling timers in these NPCs. Evidently, the timer is not updated before the talk trigger, and the script initiates multiple talks on the basis of an already expired timer. I might look at this again when I have nothing else to do. Meanwhile, suffer! This is actually normal behaviour if you have asked Horace to accelerate parking, but that's another issue over which you already have control. Still making changes with testing to come. Wait for it! -------------------- nullset
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