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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Master of Paradox Forum Member Posts: 248 Joined: 7-April 15 From: Canada ![]() |
Rjali NPC MOD is a romance add-on for the game Baldur's Gate II Extended Edition, with the Throne of Bhaal expansion pack.
Rjali is an amorous cleric/thief who will not leave your side. You just cannot get rid of her. She will accept your other amours as long as you take good care of her. Primary interests: romance and the search for the perfect taco. She is strictly a one man woman, and you are that man. She refuses to have anything to do with female and/or evil PCs. The mod incorporates multiple romances and adds interaction between the various romanced women. Everybody knows what is going on! Romances included: Rjali mod: Rjali (of course) PST: Annah Grace Ravel Kesai-Serris Jini (NPNPC) Fay Ecco (affair only) BG2EE: Jaheira Viconia Neera Aerie Talira (NPNPC) Mods: Imoen Nalia Saerileth Branwen Tashia Ninde Tyris Yvette Fade Isra Dace Amber Skie Petsy Sirene Sheena This is the latest readme. It might be posted in advance of the relevant download becoming available. Here is the download for the latest version: http://dragonshoard.blackwyrmlair.net/mods...oad.php?mod=389 Currently, the latest version is v12.6. As of v8.4, the Rjali mod is MAC OS X capable. As of v12.0, the Rjali mod is EET compatable. As of v12.0, the Rjali mod is available in Russian.
Attached File(s)
-------------------- nullset
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#2
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Forum Member Posts: 1 Joined: 15-June 17 ![]() |
Stopping by to try out your work. Read through the thread and thought I'd like to offer a suggestion regarding romance mods in general:
Gifts - Add a selection of misc items throughout the various vendors. Flowers, candy, jewelry, Butterknife of Balduran, clothing, shoes, etc... As the romance with each NPC develops, PC eventually have a dialog that gives you a hint of the perfect gift for that NPC which leads to an exclusive lovetalk. Not sure how much work an extra love talk involves. Makes the User section of the journal an asset to track where you found the gifts. If inventory management is an issue, add a scenery container "Gift Box" to the Parking Lot domicile where the romance NPCs reside. Expandable item upgrades/creation - Add a dialog to Maheer the Horn Merchant, Cromwell, Cespenar, Jerlia the Ore Merchant, Sir Sarles, any other likely NPC who might craft something beautiful. Dialog could be like regular item upgrade from Cromwell where they root through your pack for miscellaneous items and gems and offering a finished product. The NPC may not even know that the Collar Bell from Barad Ding's quest decorated with six Lynx Eye Gems is perfect for that special someone. But the PC does. By romancing her. Add a set of tools, scattered throughout the merchant shops, that combine to form an Artisan's Tool Set. Usable in the domicile once per day to silently check the PC inventory and present a list of things to make. Take a page from the Golem Manual and hide recipes around the world to find. Get ambitious and copy the Machine of Lum the Mad style experimental dialog tree for making things. *Phew* Here's me hoping you find some value and perhaps inspiration in my words, may your creative juices ever flow. Thanks for sharing your work. |
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#3
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![]() Master of Paradox Forum Member Posts: 248 Joined: 7-April 15 From: Canada ![]() |
Read through the thread and thought I'd like to offer a suggestion regarding romance mods in general: Thanx for stopping by. I have seen such in other mods and will consider your suggestion seriously. I am currently on vacation playing through my new PSTEE (having created my very own book of cheats). Also, doing some testing for aquadrizzt for the PowerOfBelief PSTEE mod. Can't say when I will get around to it, but I will not forget it. I am sorry, iamlenb. I have thought about this seriously, but your suggestions do not fit my conception of the mod nor is it a direction in which I want to go. I am not out to create a world with normal, everyday attributes, but to provide a lynchpin and umbrella for multiple romance, which I think I have accomplished. Barring a serious lightning bolt from my muse, I will be sticking with bug fixes, and minor stuff like all those spelling and grammar errors still floating around in the dialogue. Thank you for your suggestions. This post has been edited by nullset: Jul 9 2017, 02:53 AM -------------------- nullset
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Lo-Fi Version | Time is now: 11th April 2025 - 11:20 AM |