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Aug 8 2004, 05:27 PM
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#1
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![]() Mod Developer Posts: 1158 Joined: 22-July 04 From: Sweden |
This is where all such updates shall be posted.
-Galactygon -------------------- |
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Feb 10 2005, 07:53 AM
Post
#2
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Forum Member Posts: 8 Joined: 10-February 05 |
Greetings,
Does your spellpack address the munchkiness of the mirror image spell? For some reason, in -all- of the IE games, area effect spells are -absorbed- by the images, only causing you to lose 1 image (unless you take constant damage), unless the die roll causes the spell to hit the mage, instead of the image. And of course this applies to traps, too. This makes mirror image so powerful, that it's on par with 7th level mage spells... A mage with mirror image, stoneskin, some magic reflecting/absorbing spells (Like globe of invulnerability) and protection from weapons is literally untouchable by anything. (will a BREACH even work on a mirror imaged mage, or will it just cancel one of the images? MI doesn't absorb fireballs (at the mere cost of an image) in P&P Also, does your spellpack change prayer and chant so it actually affects the to-hit rolls (shown by a - to hit, if you have roll details turned on) of the *monsters*, instead of just the party? (and the TDD Prayer is WORSE Than chant or bless, because all it does is give you +1 saves and damage, -nothing- more). I actaully got so sick of TDD's prayer that I modded it myself, so it performs with a "chant" effect (so I get the +1 to hit), and I added a -1 to hit for Globaltargetexcludingparty, so my ugly dirty version of prayer gives party +1 to hit, +1 save bonus, and monsters -1 to hit, -1 save penalty, though no damage bonus or penalty (as i don't know how to add that without trashing the entire spell), and since it's a "chant" effect spell, its not culumative with chant |
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