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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Premium Member Tactical reputation: 2 Posts: 6267 Joined: 23-February 08 ![]() |
The work is on-going, so I'll try to keep everybody updated on the progress in here. Also, people sometimes ask questions about how this or that functions, I can't answer these questions immediately and lose track of them. When I can I'll address these issues in this thread for the benefit of everybody.
This post has been edited by critto: May 18 2016, 03:51 PM |
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#2
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![]() Premium Member Tactical reputation: 2 Posts: 6267 Joined: 23-February 08 ![]() |
It's been a long hiatus here, but we're back in business (sort of). What's been happening in these past months?
We've had a lot of play tests of 6.2 and beta 7.0 which is now EE-only and fully compatible with the version 2.3 of the game. Play tests means bug reports. Thanks to the efforts of nicoper, bulian, HTRT, SparrowJacek and other fellow players, we've amassed quite a few of them and I am steadily pushing through, fixing lots of stuff. Hopefully, it will be a fairly stable version. The EE engine is not completely bug-free yet, unfortunately. There are a couple of annoying bugs that will be fixed, hopefully, in the future by Beamdog. Who knows, maybe the upcoming release of PS:T EE will bring a new engine update as well? We'll see. The work on the druid stronghold that has been postponed forever is now underway. We've lost a lot of material and ideas since the last time the quest had been worked on by Sikret himself, so we're designing it from the ground up. I hope it'll be an interesting, fresh experience for the players since we've decided to step away from the canonical way the things have been done in the previous years in the mod. While working on the quest we've gathered many ideas on how to turn IA's adventures into a longer, more cohesive plot line. Hopefully, this will be something we will work on in the future as we refine the mod. Big thanks to fellow team members, SparrowJacek especially, who takes active part in all our endeavours and contributes lots of custom and adapted graphics for IA. It's really fun to have fresh content instead of recycling old ideas. EE brings a nice, fresh look to the mod despite the fact that many of those nice features are still buried under legacy ToB files copied over during the installation. Another thing to tackle in the future. Stay tuned. Cheers, critto This post has been edited by critto: Apr 5 2017, 06:34 PM |
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