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> EET-Compatibility
Seewead
post Jan 1 2017, 11:52 AM
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Yes, I now, I now: Yet another topic with even more wishes (equals more work for you). How can I even think of asking for that?

Well, I hope, in the end you find it in your heart to forgive myself biggrin.gif . Just a longterm-wish of mine. Haven't played Siege of Dragonspear yet, but the very idea of playing all parts of the saga in a row with the enhanced edition, is so appealing that I'd like to dream about that.


Of course, you know all about the EET-Projekt ( http://gibberlings3.net/forums/index.php?showforum=195 ). And nowadays EET is supported by BWS ( https://forums.beamdog.com/discussion/comment/704157 ) *does a happy dance*. Sure, there may be a couple of months of bug-solving ahead (as always), but as far as I am informed, it is already fully playable for quite some time.

It would mean so much for me, to have your mod (in my personal eyes: THE mod) included in the list of mods that are compatible ( http://gibberlings3.net/forums/index.php?showtopic=27741 ). Or maybe it already is and nobody told the guys at EET?

With my best regards, Seewead (Rob)

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Seewead
post Jan 7 2017, 09:27 AM
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Dear Nullset, you have done so much already for the community of baldurs gate - no one could ask for more!

Nullset wrote: "This is NOT a simple project." Dear Sir, I am not questioning this, at all. I bet, it would even mean a ton of extra-work! I am just asking further to understand the complexity of the matter, honestly:


A.
Well, I read about the conversion of mods for EET-support here ( http://gibberlings3.net/forums/index.php?showtopic=27751 ). As far as I understand this, at least your new Jini-Mod, that you are currently working on, should pose no problem for EET. In the forementioned place it says:

"3. BG:EE only mods
If the mod is compatible with BG:EE and only has BG1 content than adding compatibility can be achieved in two different ways. Either let the mod be installed on BG:EE previous to installing EET on BG2:EE (no problem if the mod doesn't conflict with BG2 content - this can be checked with another tool available in the package - let me know if you would like your mod to be supported by EET this way) or implement native compatibility."


So - problem solved for the upcoming Jini-Mod? Because I can just install it before EET? Can it be that simple? That would be just to good to be true! smile.gif Either way, I hope I am allowed to ask: Since you are creating your new Jini-Mod from scratch - you think, it would be possible to give it even native support? In any way it will mean very much for me, looking forward to a new run of the game in the future, combining your Jini-Mod, EET and Siege of Dragenspear! Just imagine! tongue.gif


B.

When it comes to the Rjali-Mod, so far I was under the impression, that the conversion would be hard work, but at least possible. If I may quote again the forementioned text:

2. BG2:EE only mods
If the mod is compatible with BG2:EE and only has BG2 content than adding compatibility is a matter of minutes.


Well, I bet, this is only a sweet little lie biggrin.gif . As far as I have understood the problem so far, two aspects need to be adressed:

1.
Because EET uses a continuous journal and chapters system that keeps track of all 22 chapters of your journey, the chapters of SoA have to be renamed (from 13 to 19 instead of 1-7). Same goes for TOB (chapters from 20 to 22 instead of 8-10). Am I correct so far?

"Sounds like a nightmare thing to do manually? No worry, both GAME_IS patching and chapter variable implementation can be implemented automatically with EET_modConverter tool available within mod package." (http://gibberlings3.net/forums/index.php?showtopic=27751 )

So, the EET_modConverter tool does it all by itself? Does that really work, man? I bet it does not function that smoothly by far!

2.
And as far as I understand, a change of area-references could be nessesary MAYBE? At least EET supports a big-world-map, that seems to be optional to use though ( http://gibberlings3.net/forums/index.php?showtopic=27749 ). Nevertheless is your RJali-Mod giving a lot of areas itself, so maybe this would lead to quite some amount of work for a conversion? Is this true?

3.
O.k., here comes the real bummer: Nullset wrote: "A number of the romance mods covered by Rjali are not (yet) compatable with EET.". Yeah, I can imagine. For a perfect adaptation of your mod to EET, one would need to converse all the other romance mods to EET allright. But you know, what I think? The authors of these mods (or there successors) will do that in due time for themselfs. Why? Because EET will be the gold-standard shortly and THE way of playing the game, will it not be?


Uh, just some thoughts of mine. But let me unterline: I know for sure, that the EET-conversion for the RJali-Mod would pose a significant pile of work for you and that the conversion is not in sight. Simply because you have "all your hands full" with the birth of the Jini-Mod (can't wait for that, man!). As for you beeing old, dear Sir: Your modding-work says otherwise and proves your age a lie. cool.gif

Best regards, Seewead

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