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#1
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![]() Forum Member Posts: 41 Joined: 28-July 13 ![]() |
QUOTE Thanks, this merge brings my attention and I needed to have any info, not necessary wall of text ![]() ... for the love of god, could you please implement at least some of the fixes from the Big World Fixpack? It will make maintainers of the compatibility for you mods much, much easier. You can download always upto date version from this link: https://github.com/BiGWorldProject/BiG-Worl...hive/master.zip This post has been edited by ALIENQuake: Sep 9 2016, 09:26 AM -------------------- You cannot have progress without committing changes... A Basic Modder's Guide to Git and Github
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#2
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
Yes, the whole group goes to sleep. You see it.
No problem with the Protagonist identifier. Don't worry. I've been using it because one of my earlier ideas was to remove protagonist from the group for some time and convert one of the NPCs to Player1 temporarily. I've used such trap to do that and then Player2 became automatically Player1 but not Protagonist. However, after Protagonist returned to the group, he got the Player1 identifier back. I think it's hard coded. That's why if you use the Protgonist identifier, it will always relate to your protagonist. [EDIT] I'd love to see the code for the mod which allows protagonist to die and credits. This post has been edited by Vlad: Oct 29 2016, 09:20 AM |
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