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Sep 9 2016, 09:25 AM
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#1
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Forum Member Posts: 41 Joined: 28-July 13 |
QUOTE Thanks, this merge brings my attention and I needed to have any info, not necessary wall of text ... for the love of god, could you please implement at least some of the fixes from the Big World Fixpack? It will make maintainers of the compatibility for you mods much, much easier. You can download always upto date version from this link: https://github.com/BiGWorldProject/BiG-Worl...hive/master.zip This post has been edited by ALIENQuake: Sep 9 2016, 09:26 AM -------------------- You cannot have progress without committing changes... A Basic Modder's Guide to Git and Github
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Oct 23 2016, 08:39 PM
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#2
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![]() Mod Developer Posts: 1400 Joined: 19-April 05 |
Add Movie3a.bcs and Movie3b.bcs - original scripts - the same problem.
[EDIT] By the way, it's a redundant fix. Nothing changes. Rest() makes the whole group resting. This post has been edited by Vlad: Oct 23 2016, 08:52 PM |
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Oct 28 2016, 10:33 PM
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#3
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Forum Member Posts: 18 Joined: 9-July 13 |
[EDIT] By the way, it's a redundant fix. Nothing changes. Rest() makes the whole group resting. But does that make the character go to "sleep"... aka the sleep animation plays during the cutscene ? I don't have any actual idea, but the Protagonist -> Player1 could be cause there's a mod that allows the protagonist to die ... so for compatibility's sake. But that's just a suspicion. |
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ALIENQuake BDW + TS + Keldorn - please implement fixes from Big World Fixpack Sep 9 2016, 09:25 AM
Vlad I need to know which fixes should be introduced. P... Sep 9 2016, 12:52 PM
The Imp Ouh, AlienQuake, erhm it's clearly not very ef... Sep 28 2016, 08:13 AM
Vlad Thank you. I'll do that of course, probably ne... Oct 4 2016, 12:25 PM
Vlad
What's the problem with the Protagonist iden... Oct 23 2016, 08:48 PM
Vlad Anything else? Oct 23 2016, 08:51 PM
Vlad Yes, the whole group goes to sleep. You see it.
N... Oct 29 2016, 09:17 AM
ALIENQuake Thanks Imp for giving more detailed explanation. I... Oct 29 2016, 05:13 PM![]() ![]() |
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