![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() Premium Member Tactical reputation: 2 Posts: 6267 Joined: 23-February 08 ![]() |
So, the v6.1 is out. Most notable change is a step towards new platform, internal re-design and full (I hope) support for BG2EE. That means that IA should now install and play with any distribution of BG2:EE on any platform. I personally developed and tested it on Mac OS X, with the Beamdog's official distribution. Nicoper, whom I want to thank for helping me with testing and pushing this version out, did tests on Windows, although I have no idea which version exactly did he use.
Anyhow, with BG2:EE come two new good-aligned NPCs who are tweaked to be serious choices for a party member. To facilitate that we did a nice overhaul of the Monk class. It's kind of a beta so keep in mind that your experiences may vary. But should be fun nonetheless. There is no new tactical content added to the BG2EE content, but the potential is there and, hopefully, we can explore it in the future builds. There's also some miscellaneous stuff done here and there but the major things are listed above. I took a liberty of assuming a different approach towards development, with shorter but faster releases. Hopefully, this will bring us towards IAv7 quicker. Afterwards, we'll see. Enjoy and let me know what you think. EDIT: this was converted into primary discussion thread for 6.2 This post has been edited by critto: May 24 2016, 11:35 AM |
|
|
![]() |
![]()
Post
#2
|
|
Forum Member Posts: 607 Joined: 20-November 09 ![]() |
I'm enjoying the avenger class so far at about 1.3 XP in Ch 3. The summon ability is quite powerful and does a lot of damage.
Here are a few encounters that are still Vanilla that could be fun to improve upon. Reijak part II in Trademeet Neb in the cleric's quest Gnome in the circus Neera/Rasaad final fights I don't think I can complete Dorn/Hexxat quests since they won't rejoin my party after I kicked them out. Oh well. There is some strange behavior in the planar prison that I've seen in previous versions as well, so I don't think its new to IA 6.2. After destroying the orb, sometimes 2 hounds will spawn and sometimes more - 5-6 will spawn along with a web spell. If only 2 hounds spawn, then resting after defeating the waden causes the other hounds to spawn as well as the web spell. Also, if the party approaches from the south, only the warden is present. I seem tor recall that approaching from the east causes minotaurs etc to be present with the warden - this group of minotaurs/yaun ti mages can be spawned after defeating the warden by heading from the warden's room east and then west. Critto - I just sent you 2 saves |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 16th August 2025 - 02:31 AM |