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![]() Premium Member Tactical reputation: 2 Posts: 6267 Joined: 23-February 08 ![]() |
So, the v6.1 is out. Most notable change is a step towards new platform, internal re-design and full (I hope) support for BG2EE. That means that IA should now install and play with any distribution of BG2:EE on any platform. I personally developed and tested it on Mac OS X, with the Beamdog's official distribution. Nicoper, whom I want to thank for helping me with testing and pushing this version out, did tests on Windows, although I have no idea which version exactly did he use.
Anyhow, with BG2:EE come two new good-aligned NPCs who are tweaked to be serious choices for a party member. To facilitate that we did a nice overhaul of the Monk class. It's kind of a beta so keep in mind that your experiences may vary. But should be fun nonetheless. There is no new tactical content added to the BG2EE content, but the potential is there and, hopefully, we can explore it in the future builds. There's also some miscellaneous stuff done here and there but the major things are listed above. I took a liberty of assuming a different approach towards development, with shorter but faster releases. Hopefully, this will bring us towards IAv7 quicker. Afterwards, we'll see. Enjoy and let me know what you think. EDIT: this was converted into primary discussion thread for 6.2 This post has been edited by critto: May 24 2016, 11:35 AM |
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#2
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![]() Forum Member Posts: 2878 Joined: 10-May 13 ![]() |
QUOTE Hi Sparrow (not to be confused with a certain character from Game of Thrones if you watch it. laugh.gif ) Haha! That was a clever one ![]() Your party looks pretty decent, it's good to see that everyone wants to test both Jaheira and Mazzy, hope you'll like them! Edwin is a bizarre choice, he still doesn't have his upgraded item, can't cast foreknowledge and use AoP, so he basically won't be able to get past -2 casting speed, also your second arcane caster is a multi if I understand correctly so he won't have IA, right? That makes the game a bit more difficult ![]() I'd love to read some info on how you manage to win some hard fights with party, mailny the one against demogorgon! And in my next run I'm planning to use Anomen, so I'll might finally understand why people sacrifice iron skins from R/C to pick F/C(well, B/C > F/C but Anomen has a nice shield ![]() |
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