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![]() Premium Member Tactical reputation: 2 Posts: 6267 Joined: 23-February 08 ![]() |
So, the v6.1 is out. Most notable change is a step towards new platform, internal re-design and full (I hope) support for BG2EE. That means that IA should now install and play with any distribution of BG2:EE on any platform. I personally developed and tested it on Mac OS X, with the Beamdog's official distribution. Nicoper, whom I want to thank for helping me with testing and pushing this version out, did tests on Windows, although I have no idea which version exactly did he use.
Anyhow, with BG2:EE come two new good-aligned NPCs who are tweaked to be serious choices for a party member. To facilitate that we did a nice overhaul of the Monk class. It's kind of a beta so keep in mind that your experiences may vary. But should be fun nonetheless. There is no new tactical content added to the BG2EE content, but the potential is there and, hopefully, we can explore it in the future builds. There's also some miscellaneous stuff done here and there but the major things are listed above. I took a liberty of assuming a different approach towards development, with shorter but faster releases. Hopefully, this will bring us towards IAv7 quicker. Afterwards, we'll see. Enjoy and let me know what you think. EDIT: this was converted into primary discussion thread for 6.2 This post has been edited by critto: May 24 2016, 11:35 AM |
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#2
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Forum Member Posts: 607 Joined: 20-November 09 ![]() |
QUOTE This is part of vanilla/Beamdog's feature that gives the protagonist a particular item from BG1. I haven't studied this in depth, people usually use DbG to skip the dungeon. I'll check it out. I downloaded Near Infinity; the axe looks to be magical FWIW.QUOTE I have done no tests whatsoever on blackguards or Dorn. Not enough time. So you might be right on all subjects. This is listed among our plans whenever we get to it. The reason for the above was I was thinking that the Holy Avenger may not have an alignment flag - indeed it doesn't, so our dear Blackguard friends can run around in Improved Human Flesh armor wielding that sword and have 70% magic resistance. Does that make sense? I don't know. Is it OP? Yes indeed. QUOTE That's not a nerf, rather a feature of EE. Thanks, I found what you were talking about and fixed it - adding the line didn't help since there is already one present with the wrong flag in that file. Changing the value in that line did the trick. The new player section of the readme page suggests that R/C is the best tank because of the ability to cast iron skins, so it may be worth amending the installation instructions if you don't want to patch. Not sure whether there is an easy way to patch that file, which is now located in a My Documents folder.QUOTE I specifically didn't want to have more OP classes Makes sense and is a good goal. I think there is a ton of variability now and many many really good choices. Looking forward to actually playing a bit more! |
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