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#1
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![]() Premium Member Tactical reputation: 2 Posts: 6267 Joined: 23-February 08 ![]() |
So, the v6.1 is out. Most notable change is a step towards new platform, internal re-design and full (I hope) support for BG2EE. That means that IA should now install and play with any distribution of BG2:EE on any platform. I personally developed and tested it on Mac OS X, with the Beamdog's official distribution. Nicoper, whom I want to thank for helping me with testing and pushing this version out, did tests on Windows, although I have no idea which version exactly did he use.
Anyhow, with BG2:EE come two new good-aligned NPCs who are tweaked to be serious choices for a party member. To facilitate that we did a nice overhaul of the Monk class. It's kind of a beta so keep in mind that your experiences may vary. But should be fun nonetheless. There is no new tactical content added to the BG2EE content, but the potential is there and, hopefully, we can explore it in the future builds. There's also some miscellaneous stuff done here and there but the major things are listed above. I took a liberty of assuming a different approach towards development, with shorter but faster releases. Hopefully, this will bring us towards IAv7 quicker. Afterwards, we'll see. Enjoy and let me know what you think. EDIT: this was converted into primary discussion thread for 6.2 This post has been edited by critto: May 24 2016, 11:35 AM |
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#2
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Forum Member Posts: 607 Joined: 20-November 09 ![]() |
Thanks for the tip about Neera - I'll use her instead of a custom sorcerer.
Just got out of Irenicus dungeon. Interface in EE has some nice elements, particularly the loot button. Couple of questions/comments: I really like the avenger (Jaheira) class so far. Vagrant gets "Bala's Axe, Wizard Slayer" from the Djinni in Irenicus's prison - I suspect the item is non-magical, which makes it really strong, particularly if it is in fact treated as unenchanted. I'm rethinking Mazzy - her kit still seems a little underpowered compared to many other options. Would be great if she could get GM in a blunt weapon as well. Instead of Mazzy, the blackguard seems really strong -aura seems really overpowered: -4 thaco/-4 damage/-4 AC on enemies for one turn. Does that aura work on most IA enemies? You may want to (nerf) add a save vs spell at a penalty or reduce duration from 1 turn to a few rounds, maybe 3-5 rounds. -immunity to level drain -evil so can't be turned by evil clerics? R->C dual no longer has access to ironskins in EE? That's a serious nerf! Do either "blessed watchfullness" or "mental equilibrium" spells cleanse/protect against greater/grave silence? I still think the biggest difference between vagrant/necro protagonists is the immunity to silence on a mage. |
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