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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Master of Paradox Forum Member Posts: 248 Joined: 7-April 15 From: Canada ![]() |
This project is a solo effort, so there is nobody to banter with. I would appreciate comments from users. Love it? Hate it? Meh? Bugs? Suggestions? All good. Let me know that I'm not whistling in the wind.
-------------------- nullset
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#2
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![]() Master of Paradox Forum Member Posts: 248 Joined: 7-April 15 From: Canada ![]() |
As far as the underpowered thing goes, I use Rjali and Horace to buff the hell out of my party. I mean, my mages can take on a dragon single handed. I think I mentioned elsewhere that I enjoy killing things but am allergic to dying. I also cautioned that, if you enjoy struggle in your game play, not to use these features. So, I am not the person to ask about party members on the basis of power. As to Rjali, she is a multi-class Cleric/Thief (I got rid of the Sorcerer option), which is only slightly less than a Fighter/Thief. You can always use EEKeeper or Near Infinity to change the class to one of your own choosing. Same with attributes, plus the Rjali/Horace options.
The "by request" was a simple acknowledgement of input from someone else. Credit where credit is due, sort of thing. I enjoyed those mods quite well, although I was a little bored with Yvette. I will offer one spoiler: Saerileth has a habit of dying of a broken heart if you romance another after her; I provide her with a rationale for the group marriage thing via her god. Decide which NPCs you prefer for yourself. This runthrough (which will hopefully be the last before release), I am going with Rjali, Saerileth, Fade, Petsy, and Neera; having already parked Ravel, Annah, Grace, Viconia, Jaheira, Aerie, and Branwen in deArnise. I will probably park Neera before leaving Chapter 3, in order to pick up Yoshimo to be replaced by Imoen in Spellhold. Once Imoen is romanced, I plan to swap her for Neera for her cool quest in ToB. As to those other questions, you'll just have to play them and decide for yourself - or read the tra files to get a feel for the character. I have taken your "returning home feeling" suggestion to heart. In the release AFTER v6.0, I plan to implement PID visit dialogues with parked NPCs. Haven't formulated a rational for another mass group dialogue, but I probably will once I have had a bit of a rest after v6.0. -------------------- nullset
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Lo-Fi Version | Time is now: 4th April 2025 - 06:18 PM |