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Dec 22 2004, 03:59 PM
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#1
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Eminence Grise Machiavelic ![]() Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry |
Hello, fellow modders.
Here comes the moment to present the races of the TC. Except for humans and dwarves, there are not much like D&D races. The Agone RPG presents 12 playable races, humans and seasonlings ('cos non-human races are said to have been created by the Season Ladies themselves): - Humans: the name says it all - Satyrs: the famous (or infamous)seductors and hedonists; - Sprites: little humanoids who lives in city; - Spriggans: similar to sprites but less resistant and prefer to live in nature, they share a special bond with trees; - Giants: giant humanoids. They are peaceful despite their size and gentle-minded toward other races (except for those who are not respectful for nature) - Minotaurs: tall humanoids with bull-like heads. They come from the Abyss, a demoniac underdark where their race keep the demons from fleeing to the surface. Playable minotaurs escaped long time ago and are very rare in Harmundia. - Ogres: similar to human, they have more force and resistance and tend toward war (or violence in general). With sprites and dwarves, they are the most common of seasonlings; - Dwarves: the good old dwarves. - Black feys: seasonlings who look like little old women. They are very weak but make excellent magicians. - Medusae: women with serpents instead of hairs For this moment I plan to implement in the TC: - humans - ogres (in replacement of the half-orcs) - sprites/spriggan (in replacement of the halflings) - Satyrs/medusae (in replacement of the elves) - dwarves - minotaurs (in replacement of half-elves) - black feys (in replacement of tieflings) - NPC race, not for players (too weak) It would ne nice to make giants, but it would be overpowered and difficult to deal with quests, indoor areas, etc. |
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Jan 18 2005, 02:43 PM
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#2
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Forum Member Posts: 106 Joined: 14-August 04 |
QUOTE(jastey @ Jan 18 2005, 10:43 AM) You *are* doing this thoroughly! I didn't even know this could be made possible in the BGII-engine. (Like a lot of other animation / graphic stuff you are changing.) My curiosity about this mod increases. Echon's Fields of the Dead also introduces different sizes of equipment as per PnP. This post has been edited by SimDing0: Jan 18 2005, 02:44 PM |
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egm Playable races Dec 22 2004, 03:59 PM
jastey NULL Jan 18 2005, 09:41 AM
egm NULL Jan 18 2005, 10:37 AM
jastey NULL Jan 18 2005, 10:43 AM
egm NULL Jan 18 2005, 11:00 AM
jastey NULL Jan 18 2005, 11:34 AM
egm NULL Jan 18 2005, 01:12 PM
GhumShan NULL Mar 22 2005, 01:15 PM
Gaëlle NULL Mar 29 2005, 08:56 PM
Arca NULL Mar 31 2005, 03:56 PM
egm NULL Apr 1 2005, 08:02 AM
Arca NULL Apr 1 2005, 08:14 AM
egm NULL Apr 1 2005, 08:31 AM
Lord-Jyssev NULL Jun 25 2005, 11:47 PM![]() ![]() |
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