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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Hello everyone,
I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series . Here could be discussed techniques and issues concerning bam editing/creation . First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community, adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite : ![]() Then which help, infos , I need ? Well, could you please explain me : 1) How work the indexed palette system in I.E. ? 2) The limitations Engine about new sprites/animations integration ? 3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co) Perspective : I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ... And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around ![]() T.Y. . ![]() About : http://www.shsforums.net/topic/56182-true-...rs/#entry557587 Credit : Iavatar model by Mr. Lotboss PS : ![]() Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag . Cheers . ![]() This post has been edited by salomonkane: May 5 2015, 08:10 PM -------------------- -In Progress-
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#2
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
2.5 D Model Pre-Rendering vs Infinity Engine Sprites Making/Conversion Process
Works on the Indexed Palette/ Pre-rendered Sprites Production Pipeline, Tools About Resizing/Scales Sprites vs Pixellisation Tuning/Fixing Texture, Shadows, & others Customization Options/Issues fixed Transluency & VVCs Effects, Projectiles Effects Case of Study : BipBoy/Fallout Tactics, Fallout Saga Advanced I.E. Animation Modding Project Catalog ![]() Hi, Here the goal it's to try to demonstrate that we could to "fall out" ( with the use of the right tools/options) : the complex case of intermixed shadow/texture/background palette (*), cases that we can encountered in some 2D animations as with Fallout Tactics .Gifs ripped animations... : ![]() ![]() (*) : Typically, like with the (rad-) scorpion skin, ![]() ![]() In the same vein, sometimes we need to give more or less translucency for our animations integration purposes, the Effects that could be used inside the Engine itself give some opportunities to tune the animation render ... . S.K. . About : ![]() FOT Game : http://www.nma-fallout.com/forums/fallout-...ics-modding.24/ http://fallout.wikia.com/wiki/Fallout_Tact...erhood_of_Steel https://www.youtube.com/watch?v=b2563o8BnuQ Some Essentials Tools (revised/improved), for C.G. creations purposes, concerning .Bam Conversions : https://github.com/NearInfinityBrowser/Near...s-BAM-Converter http://www.shsforums.net/topic/48136-cente...tion-correctly/ http://www.shsforums.net/topic/45358-neari...-35#entry587696 P.S. : ![]() Could somebody explain how to export sprite in a big size from FOT Engine (like for scorpions, etc.) ? (cause here : scorpion & some others sprites seem too little in comparison with the BG's Characters models sizes, & I prefer not to re-scale sprites to avoid too much pixelisation ...), TY . http://fallout.wikia.com/wiki/Radscorpion_...lout_Tactics%29 This post has been edited by salomonkane: Mar 9 2016, 08:49 AM -------------------- -In Progress-
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