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#1
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Hello everyone,
I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series . Here could be discussed techniques and issues concerning bam editing/creation . First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community, adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite : ![]() Then which help, infos , I need ? Well, could you please explain me : 1) How work the indexed palette system in I.E. ? 2) The limitations Engine about new sprites/animations integration ? 3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co) Perspective : I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ... And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around ![]() T.Y. . ![]() About : http://www.shsforums.net/topic/56182-true-...rs/#entry557587 Credit : Iavatar model by Mr. Lotboss PS : ![]() Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag . Cheers . ![]() This post has been edited by salomonkane: May 5 2015, 08:10 PM -------------------- -In Progress-
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#2
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Infinity Engine Original Assets Remastering
2D Sprite Editing & Vfxs Cooking Works on the Indexed Palette & 3D Visuals Effects Pipeline Advanced I.E. Animation Project Catalog . About Big Animation Size Importation Issues in Infinity Engine Original/Custom Sprite, Advanced Palettes comparisons: Case Of Study : IceWind Dale Golems serie : Here they are some more animations (from IWD), between original & custom recomposed sprite assets, in various colors and size : ![]() ![]() ![]() ![]() I feel that in case of translucent textures the customization show very cool ... Case Of Study, IWD1 Dragon : Big Sprite Data/Integration/Creation/Bamisation (render more : 256X256) : And now, some Dragons (from IWD again) repaletized ... : ![]() ![]() ![]() Question : ![]() Is it a way to import Big Size Sprite Custom Animations in "IWD Dragon .Bam Format" in the BG2 Infinity Engine's V°, without to do to split them ? May be something to dig, here, about this "specific format" ... ![]() This post has been edited by salomonkane: Jan 20 2016, 10:05 PM -------------------- -In Progress-
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