![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
Contributor Posts: 93 Joined: 31-December 10 ![]() |
Hello everyone,
I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series . Here could be discussed techniques and issues concerning bam editing/creation . First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community, adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite : ![]() Then which help, infos , I need ? Well, could you please explain me : 1) How work the indexed palette system in I.E. ? 2) The limitations Engine about new sprites/animations integration ? 3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co) Perspective : I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ... And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around ![]() T.Y. . ![]() About : http://www.shsforums.net/topic/56182-true-...rs/#entry557587 Credit : Iavatar model by Mr. Lotboss PS : ![]() Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag . Cheers . ![]() This post has been edited by salomonkane: May 5 2015, 08:10 PM -------------------- -In Progress-
|
|
|
![]() |
![]()
Post
#2
|
|
Contributor Posts: 93 Joined: 31-December 10 ![]() |
I.E. "Bamisation" Cooking
Case of Studies : Kain Character from Soul Reaver Saga In Game Render Sprite Actions Tests Kain Optimization Kain Size/Proportions Quest Mod in Kara Tur Project Models Assets Hello Nico., Criticism : Thanks for the comments/criticism/observations : QUOTE I think Kain is a bit too slender compared to the vanilla chars if you want my opinion Absolutely agree ![]() BTW, if you paid attention on Kain animations, you can observe that in some sequences : Kain is bigger than others ones, its because I try to calibrate the right size for this character : Could it to be like an elf size ? human ? demi-orc, or bigger ?, like a BG vampire ? & that about Raziel vs Kain size, etc ... : Are they some RP sources about the Phenotype of this kind of Characters ?, etc . Some Renders/Concepts Mods Arts : ![]() ![]() ![]() Requests/Models Suggestions : Mortal Kombat Stuff : ![]() ![]() MK Armageddon QUOTE i've been able to extract the models from mk armageddon Sure, ![]() Models are rigged (skin/mesh/weight/bones), textured (UV/Coordinates) as well ? About : Kain/Raziel Appearances https://www.google.fr/search?q=legacy+of+ka...920&bih=950 MK Armageddon Characters https://www.youtube.com/watch?v=L_dOxqtoM4g P.S : email-send . This post has been edited by salomonkane: Nov 22 2015, 08:57 PM -------------------- -In Progress-
|
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 11th April 2025 - 05:19 AM |