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Oct 24 2015, 06:51 AM
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#1
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Master of Paradox Forum Member Posts: 248 Joined: 7-April 15 From: Canada |
I need to turn banter off in Chateau Irenicus. Now, the BanterBlockFlag(*Boolean) will do this, but it is not clear which of TRUE and FALSE will turn banter off, and which will turn it on. Does anyone know the precise working of this action?
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Nov 10 2015, 06:51 AM
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#2
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Master of Paradox Forum Member Posts: 248 Joined: 7-April 15 From: Canada |
It also doesn't survive save/load. Switching to area script OnCreation(), which should solve the problem once and for all.
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nullset Problem in Chateau Irenicus Oct 24 2015, 06:51 AM
Baronius According to a post in 2004 in pocketplane forums ... Oct 24 2015, 04:36 PM
nullset Thank you. I'll check it out and let you know ... Oct 26 2015, 12:01 PM
nullset Well, it seems to be working. I will be putting it... Oct 26 2015, 06:35 PM
nullset Again, it seems to work, but it also seems not to ... Oct 30 2015, 05:25 AM
Baronius Thanks for the update. Nov 12 2015, 10:54 AM![]() ![]() |
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