The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> Problem in Chateau Irenicus, IESDP does not specify Booleans explicitly
nullset
post Oct 24 2015, 06:51 AM
Post #1


Master of Paradox


Forum Member
Posts: 248
Joined: 7-April 15
From: Canada




I need to turn banter off in Chateau Irenicus. Now, the BanterBlockFlag(*Boolean) will do this, but it is not clear which of TRUE and FALSE will turn banter off, and which will turn it on. Does anyone know the precise working of this action?


--------------------
nullset
Go to the top of the page
 
Quote Post
 
Start new topic
Replies
nullset
post Nov 10 2015, 06:51 AM
Post #2


Master of Paradox


Forum Member
Posts: 248
Joined: 7-April 15
From: Canada




It also doesn't survive save/load. Switching to area script OnCreation(), which should solve the problem once and for all.


--------------------
nullset
Go to the top of the page
 
Quote Post

Posts in this topic


Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 12th October 2025 - 10:55 AM