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> Problem in Chateau Irenicus, IESDP does not specify Booleans explicitly
nullset
post Oct 24 2015, 06:51 AM
Post #1


Master of Paradox


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Joined: 7-April 15
From: Canada




I need to turn banter off in Chateau Irenicus. Now, the BanterBlockFlag(*Boolean) will do this, but it is not clear which of TRUE and FALSE will turn banter off, and which will turn it on. Does anyone know the precise working of this action?


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nullset
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nullset
post Oct 26 2015, 06:35 PM
Post #2


Master of Paradox


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Posts: 248
Joined: 7-April 15
From: Canada




Well, it seems to be working. I will be putting it into the next release (v4) of EternalImoen. The problem showed up because EternalImoen transfers dialogue from IMOEN to IMOEN2 to facilitate the one incarnation of Imoen, and IMOEN2 assumes that it applies only after she rejoins in Spellhold, which is not the case with EternalImoen. I will be getting that to you along with v4 of Rjali, probably within the month.

Thank you again for the technical info. I searched but, obviously, I don't know where to look. I guess I'm still a tyro at this.


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