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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Hello everyone,
I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series . Here could be discussed techniques and issues concerning bam editing/creation . First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community, adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite : ![]() Then which help, infos , I need ? Well, could you please explain me : 1) How work the indexed palette system in I.E. ? 2) The limitations Engine about new sprites/animations integration ? 3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co) Perspective : I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ... And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around ![]() T.Y. . ![]() About : http://www.shsforums.net/topic/56182-true-...rs/#entry557587 Credit : Iavatar model by Mr. Lotboss PS : ![]() Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag . Cheers . ![]() This post has been edited by salomonkane: May 5 2015, 08:10 PM -------------------- -In Progress-
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#2
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
I.E. "Bamisation" Cooking
Cosmetic Mods : Familiar, Animal Companions, Birds Of Faerun, Convocation, Shapeshift, Case of Studies : Great Owl In Game Render Sprite Actions Tests About Compositing About Scripting, Scripting Customization, Coding Greetings my Good Fellows, ![]() Today I introduce a little part of one Component of my Advanced I.E. Animation Project, It's about birds, especially Birds of Faerun, these animals could IMHO enlightened the Forgotten Realms in various matter : Like critters, animals companions, familiar, etc., in fact all the Ecology & Eco System in the Realms . Of course in this way the Interactivity/Game-Play of the Game could be pleasantly improved . The Kits & Classes (Bards, Sorcerer, Wizards, Druids, Rangers), Races (Elves), Alignment, that have some natural acquaintances/relationship with them could be also have some more fun to play, like in Strategic Way. In addition, we could also introduce some of the RP concept of Profession (I think especially about falconry/raptors) with some custom animations for the PC & NPCs (Eagle Dressage/Riding Giant Owl, etc.) . Picture/Render (*) : ![]() You can observe that in matter of Tone, Color Temperature, Contrast, Brightness, Lighting ... : the Sprite feet better than the Kain Sprite before, it's because I have adjust some parameter to adapt it with the Infinity Engine Render behavior . As well I had to fix the Sprite .bam Offset adjustment to adjust the Owl Sprite/Circle Position . (*) : (you can use "Ctrl+" to better appreciate the render by increasing the size of the .Gif) . Prospective : ![]() Well, they are a lot of possible Mods/Modding declination concerning the owl character itself : various size, colors, A.I. scripts, and of course design . Some of concepts materials preview here : ![]() ![]() ![]() Credits & Process : Original Owl Model & some Animations about from Iclone Template, Conversion of the Model, Creation of Customs Animation, Bam Compositing, by me salomonkane, making in Iclone, to serve & protect the Forgotten Realms Modding Flavor ( ![]() Bamisation make with usual graphics editing I.E. Tools : BamWorkshop (I/II), DLTCEP, & Near Infinity for some Data Collecting . About : ![]() Mods : WTP Familiars http://forums.blackwyrmlair.net/index.php?...amp;#entry52723 Animal Companions http://www.shsforums.net/topic/56242-animal-companions/ Pipeline : http://www.baldursgateworld.fr/lacouronne/...html#post281548 This post has been edited by salomonkane: Oct 28 2015, 05:48 PM -------------------- -In Progress-
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