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> Pipeline, Animation, I.E. C.G., cooking ., Bam creation revival discussion
salomonkane
post Apr 28 2013, 08:23 AM
Post #1





Contributor
Posts: 93
Joined: 31-December 10




Hello everyone,

I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series .

Here could be discussed techniques and issues concerning bam editing/creation .

First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community,
adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite :



Then which help, infos , I need ?

Well, could you please explain me :

1) How work the indexed palette system in I.E. ?

2) The limitations Engine about new sprites/animations integration ?

3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co)

Perspective :
I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ...
And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around smile.gif )

T.Y. .



About :
http://www.shsforums.net/topic/56182-true-...rs/#entry557587

Credit :
Iavatar model by Mr. Lotboss

PS : excl.gif
Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag .
Cheers . beer.gif

This post has been edited by salomonkane: May 5 2015, 08:10 PM


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salomonkane
post Sep 1 2015, 09:47 PM
Post #2





Contributor
Posts: 93
Joined: 31-December 10




I.E. "Bamisation" Cooking
Case of Studies : Kain Character from Soul Reaver Saga
Question of Graphics design & Mater of taste concerning Character Palettes
Render, Engine Render issues & Solutions, Adaptations

Hello, biggrin.gif

Preamble :

So, as promise, by Popular Demand, I decide to share with you my (quite limited) knowledge concerning the implementation of new animations release in Infinity Engine .

You need to know, that this subject concerning a lot of various transversal & complementary tasks :

Like to be able to use/know/have/developed : dedicated modding & eventually professional software, a veritable sense of organization, some graphics knowledge/skills about drawing, colors theories & lighting/shading/render, notions of animation,
a strong culture about I.E. Games & Mods, etc. etc., & may be the most important of them a lot of empiric tests in your dedicated pipeline inside your testing workflow .

Manifesto :

Dedicated to the old good times of IE Modding beginning,

My goal in matter of Infinity Engine Modding it's articulated around three objectives :

I have 3 prior Projects :

1 : Create a huge data base of animated Sprites/Scenery (*), this is Advanced I.E. Animation Project ,
2 : Making an Adventure/Quest Mod in Kara Tur/Ninja World/Maps Background for the original Baldur's Gate Campaign,
3 : Build a Total AD&D Conversion Mod in a Dark Sun Campaign .

(*) : (With extended A.I./Scripts/Custom Animations/VFXs) .

All this Projects/Stuffs : should be in priority/exclusively devoted to Vanilla Baldur's Gate Saga, at destination to the olds fashion Mods Support like BGT aka Baldur's Gate Triology,
for facilitated the perenity of all the earlier mods/modders works.

That's it Folks, and now, by Modders For Modders !, I will try to explain how to integrated some news fellows in our favorite Game ! .

Integration of a new Sprite in Baldur's Gate, Bamisation Process :

Part (I) :
About the good Usage of Modding Tools :


I begin with this Picture :



As you can see it's a render of Kain 3d Model in a sprite, render view from BamWorkshop 2 .
To obtain this Sprite I have to do this tasks (*) :
a) Export my animation in Animated Images Sequence, here .Gif, with/without some options : like resolution/anti-aliased, etc .
b ) Run the .Gif in BamWorkShop 1 -> adjust the palette index to set Transparency & Shadow
c) Export the Sequence in .Bam
d) Run the Sequence in DLTCEP -> center & compress the frames
e) Run the .Bam in BamWorkshop 2 -> to visualize the animation from various Previews .
(*) : (in among : extract/calibrate the Model, add its texture, injected animations here : from Dungeons & Dragons: Daggerdale, add spring/physics effects, compose the lighting & coloring of the sprite,
with my Pipeline : 3dsMax + Iclone & others tools to extract the model/& after : render this Gif concerning the Sprite Test itself to illustrate this Post) .

To be continued ... smile.gif

This post has been edited by salomonkane: Mar 22 2016, 11:12 AM


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salomonkane   Pipeline, Animation, I.E. C.G., cooking .   Apr 28 2013, 08:23 AM
salomonkane   Genesis : Hello, I want to thank all the authors...   May 9 2013, 07:20 PM
salomonkane   NWN sequences vs BG/I.E. animation sequences : He...   May 10 2013, 01:31 AM
salomonkane   Casting Spells : Casting animation sequence from ...   May 10 2013, 09:52 AM
salomonkane   Battle moves : Some samples of battle stances/mov...   May 10 2013, 05:46 PM
salomonkane   Animation, mixed pipeline, motions mix Role Play, ...   May 11 2013, 02:12 PM
salomonkane   Computer Graphic knowledge and Infinity Engine, Ba...   May 13 2013, 08:08 AM
Jarl   Wow, this is really stunning! You should talk ...   May 17 2013, 11:36 AM
salomonkane   Non Standard Creature Walking / walk cycle Shadow ...   May 19 2013, 11:24 AM
salomonkane   Physics/Constraints Animation tuning Animation IE ...   May 26 2013, 12:21 AM
salomonkane   Battle stance Animation tuning Hand posture/Gestur...   May 27 2013, 12:27 PM
salomonkane   Animation, composting, re-compositing Wings, anima...   May 28 2013, 01:32 PM
salomonkane   Animation, composting, re-compositing Wings, anima...   May 30 2013, 03:35 PM
Jarl   Alpha Blending will be integrated into BGEE or at ...   Jun 4 2013, 08:33 AM
salomonkane   Animation, Modeling, Conversion Pipeline Stress Te...   Jun 20 2013, 12:04 PM
Jarl   Have you already tried to get the animations from ...   Jun 25 2013, 12:15 PM
salomonkane   Animation, Modeling, Conversion Rigging & Skin...   Jun 28 2013, 05:17 PM
salomonkane   Character Animation Design, Enhancements Ideas, Im...   Jun 29 2013, 09:57 AM
salomonkane   Animation, Modeling, Conversion Rigging & Skin...   Jul 1 2013, 07:47 PM
salomonkane   Motion Exchanges Monster Motions : You can see he...   Jul 2 2013, 10:32 AM
salomonkane   Animation, Modeling, Conversion Rigging & Skin...   Jul 4 2013, 12:40 PM
salomonkane   Animation, Modeling, Conversion Rigging & Skin...   Jul 5 2013, 10:19 AM
salomonkane   Animation, Modeling, Conversion Baldur's Gate ...   Jul 12 2013, 07:09 PM
salomonkane   Visual Effects Textures & Colors Cosmetic mod/...   Jul 15 2013, 04:04 PM
salomonkane   Reverse Engineering Model/Animation/Portage Specif...   Jul 22 2013, 11:34 PM
salomonkane   Model/Animation/Portage Background : SF, Fantasy, ...   Jul 29 2013, 01:34 AM
salomonkane   Model/Animation/Portage/Modeling Background : Infi...   Aug 13 2013, 11:49 AM
salomonkane   Model/Animation/Portage/Modeling Background : Infi...   Aug 14 2013, 01:58 PM
salomonkane   Model/Animation/Portage/Modeling Background : Mart...   Aug 21 2013, 07:04 PM
salomonkane   Model/Animation/Portage/Modeling VFX Illumination,...   Aug 30 2013, 09:46 AM
salomonkane   Model/Animation/Portage 2D vs 3D, Props Animation ...   Sep 14 2013, 01:55 PM
salomonkane   Model/Animation/Portage 2D vs 3D, Cinematics ...   Sep 15 2013, 11:10 PM
salomonkane   Model/Animation/Portage &Creation Mighty Creat...   Sep 21 2013, 03:08 PM
salomonkane   Model/Animation/Portage & Creation Non Standar...   Sep 26 2013, 01:14 PM
salomonkane   Model/Animation/Portage & Creation Non Standar...   Oct 21 2013, 08:40 PM
salomonkane   Model/Animation/Portage & Creation Graphics Ed...   Nov 18 2013, 08:11 PM
salomonkane   Model/Animation/Portage & Creation : [u]Advanc...   Nov 23 2013, 05:45 PM
salomonkane   Model/Animation/Portage/Sprite Rendering Myths, My...   Dec 14 2013, 10:33 PM
Isandir   This is absolutely fantastic work! A few quest...   Dec 18 2013, 07:05 PM
pro5   The animations do look very cool. :thumb: I wis...   Jan 4 2014, 07:42 PM
salomonkane   Model/Animation/Portage/Sprite Rendering Monk ...   Aug 28 2014, 02:04 PM
Jarl   Hey salomonkane, good to see you back! When ...   Sep 7 2014, 05:34 PM
salomonkane   Model/Animation/Portage/Mesh Issues & Mesh Cus...   Oct 8 2014, 11:34 AM
nicotine caffeine   Wow, my very compliments for your talent. When man...   Oct 21 2014, 05:03 AM
salomonkane   Model/Animation Boss, Boss Monster, Monsters Arche...   Nov 16 2014, 04:41 PM
salomonkane   Old School, New School Isometric RPGs Revival Unit...   Nov 27 2014, 09:10 PM
salomonkane   Model/Animation ModLab . Gear, Armor, Robe, & ...   Dec 11 2014, 05:46 PM
nicotine caffeine   AAAAAARGGHH SOLOMON!!! You have to tel...   Dec 24 2014, 11:58 PM
salomonkane   Model/Animation ModLab . Work Flow & Pipelines...   Dec 27 2014, 01:20 PM
nicotine caffeine   Nononono wait.... The programs which i can use to ...   Dec 29 2014, 04:54 PM
salomonkane   Model/Animation ModLab . Modding Tools, Modding Mo...   Jan 3 2015, 11:19 PM
nicotine caffeine   However comes me to think... Wouldn't even bet...   Jan 10 2015, 10:46 PM
salomonkane   Model/Animation ModLab . Modding Tools, Modding Mo...   Jan 23 2015, 10:16 PM
nicotine caffeine   Look, i've followed a course of traditional-me...   Feb 19 2015, 05:24 AM
salomonkane   Model/Animation ModLab . Model Ripping Modding Too...   Feb 19 2015, 10:47 AM
nicotine caffeine   Ah... i need to create an intere iso file to view ...   Mar 6 2015, 05:47 PM
nicotine caffeine   .....or maybe not. I've found a thread where a...   Mar 6 2015, 06:45 PM
salomonkane   Model/Animation ModLab . Model Ripping GUI Charact...   May 2 2015, 07:14 PM
nicotine caffeine   I can't believe it. I've opened the xbox v...   May 8 2015, 12:37 PM
salomonkane   Model/Animation ModLab . Model Ripping Ripping Mod...   May 10 2015, 09:40 AM
nicotine caffeine   Thanks Solomon. If wasn't for you i would prob...   May 16 2015, 09:03 PM
salomonkane   Teaser : (...) Villains from the Realms Sarevok, ...   May 25 2015, 02:01 PM
nicotine caffeine   Ah Solomon maybe this time i could be of some help...   May 28 2015, 01:30 AM
nicotine caffeine   Ah Solomon maybe this time i could be of some help...   May 28 2015, 01:32 AM
nicotine caffeine   Sorry for the doublepost but the site seemed to be...   May 28 2015, 01:38 AM
salomonkane   Reverse Engineering/Retro Modding : Game Historica...   May 28 2015, 08:08 AM
nicotine caffeine   Yeah, about this, there's a little issue by th...   May 29 2015, 04:17 PM
nicotine caffeine   This is the best i could do with my favorite chara...   May 29 2015, 04:21 PM
nicotine caffeine   As you can see, his back has lot of faces darker l...   May 29 2015, 04:22 PM
salomonkane   Baldur's Gate Monsters & Ecology PC Games ...   May 29 2015, 10:36 PM
nicotine caffeine   Ah well, no i simply forgot that vampire the masqu...   May 30 2015, 01:08 AM
salomonkane   RE: Pipeline, Animation, I.E. C.G., cooking .   May 30 2015, 12:02 PM
salomonkane   Advanced Infinity Engine Animation Project Baldur...   Jun 1 2015, 01:06 PM
Vermillion   Hi Nico, thanks for the Compiled Version of the Da...   Jun 19 2016, 08:10 AM
nicotine caffeine   It has been a pleasure. Now i'm working on use...   Jun 5 2015, 09:26 PM
salomonkane   RE: Pipeline, Animation, I.E. C.G., cooking .   Jun 7 2015, 05:49 PM
nicotine caffeine   Yeah, the animations of Elminster especially with ...   Jun 9 2015, 05:33 AM
nicotine caffeine   Ah, another thing. Talking about something that co...   Jun 20 2015, 05:33 PM
salomonkane   Interlude ... : http://img11.hostingpics.net/pics...   Jun 28 2015, 11:13 PM
nicotine caffeine   Lol how did you extracted Ashley? I was trying to ...   Jun 30 2015, 06:43 AM
salomonkane   Sprite Model Data Base Custom Model Fan-Made 3D Mo...   Aug 24 2015, 03:24 PM
salomonkane   I.E. "Bamisation" Cooking Case of Studie...   Sep 1 2015, 09:47 PM
salomonkane   I.E. "Bamisation" Cooking Case of Studie...   Sep 3 2015, 09:03 AM
salomonkane   I.E. "Bamisation" Cooking Case of Studie...   Sep 15 2015, 10:28 PM
salomonkane   I.E. "Bamisation" Cooking Cosmetic Mods ...   Oct 24 2015, 10:19 PM
nicotine caffeine   I think Kain is a bit too slender compared to the ...   Nov 18 2015, 05:23 AM
salomonkane   I.E. "Bamisation" Cooking Case of Studie...   Nov 21 2015, 10:04 AM
nicotine caffeine   Well.. Kain should be the same size of a normal hu...   Nov 26 2015, 05:21 PM
salomonkane   Black Isle & Bioware "Savoir-Faire" ...   Jan 18 2016, 07:57 PM
salomonkane   Infinity Engine Original Assets Remastering 2D Spr...   Jan 19 2016, 10:38 AM
nicotine caffeine   By the way.. Since you are quite skilled with bam ...   Jan 27 2016, 10:02 AM
salomonkane   RE: Pipeline, Animation, I.E. C.G., cooking .   Jan 28 2016, 08:20 AM
nicotine caffeine   And then...LIMLIM FOR EVERYONE!!!...   Jan 28 2016, 11:16 AM
salomonkane   3D Model Pre-Rendering [i]vs Infinity Engine Sprit...   Feb 2 2016, 10:34 PM
salomonkane   2.5 D Model Pre-Rendering [i]vs Infinity Engine Sp...   Mar 6 2016, 02:29 AM
salomonkane   2.5 D Model Pre-Rendering [i]vs Infinity Engine Sp...   Mar 21 2016, 11:54 AM
nicotine caffeine   We've been on the matter too. There is no quic...   Jun 22 2016, 06:12 AM
Vermillion   We've been on the matter too. There is no quic...   Jun 24 2016, 05:35 PM
nicotine caffeine   What are you talking about. If you want to fix a s...   Jun 26 2016, 05:38 AM
salomonkane   Interlude Hello Everyone, :D Sorry for the de...   Jul 14 2016, 03:40 PM
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