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#1
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Hello everyone,
I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series . Here could be discussed techniques and issues concerning bam editing/creation . First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community, adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite : ![]() Then which help, infos , I need ? Well, could you please explain me : 1) How work the indexed palette system in I.E. ? 2) The limitations Engine about new sprites/animations integration ? 3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co) Perspective : I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ... And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around ![]() T.Y. . ![]() About : http://www.shsforums.net/topic/56182-true-...rs/#entry557587 Credit : Iavatar model by Mr. Lotboss PS : ![]() Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag . Cheers . ![]() This post has been edited by salomonkane: May 5 2015, 08:10 PM -------------------- -In Progress-
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#2
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Sprite Model Data Base
Custom Model Fan-Made 3D Model Sketch/Fantasy Model Archetype Cover Personal Experimentation/Works in Production Pipeline 3D Sculpting Software/Free (Modding) Model Builder Software Sculptris by Pixologic Case Of Studies : Arcanum Bestiary, Familiar/Followers, Custom Familiar Animations, Custom Summoning Animations Hello Everyone !, I hope that you have enjoyed this summer, and take enough cool/relaxing time ... ![]() Ok, here begins a serious stuff : ![]() ![]() ![]() Since I begin to learn modeling, I plan to sketch/sculpt some Archetypes Monsters/Originals Creatures coming from various Isometric Games that I like ... : ![]() ![]() ![]() Of course the model, here, need to be more detailed (like in Zbrush later) & the animations tuned (spring effect/tail by .eg), but I'm pretty happy to validate this new building option (modeling/painting/texturing) in my Pipeline . The models could be also customized (more horns, wings etc., etc.), and for one of the most funny part, could be animated in/with animations cloned/retouched/remakes/customized, by injection process, (here animations provided from : NWN/Diablo 3) . *Edit* : In summoning interactive action : ![]() ![]() ![]() Familiar in walk style tests (I plan to create a muzzle for this fellow & hold/release leash custom animation for his master) . Credits & Process : Model sculpt in Sculptris, rigged/skinned in 3dsMax, converted in 3DXchange for Iclone & animated by injection process, by me salomonkane . Original Arcanum of Steamworks and Magick Obscura Models by Troika Artists (Leonard Boyarsky/Jason Anderson/etc.) . * : Nosferatu Model from Vampire Bloodlines About : http://www.rpgamer.com/games/other/pc/arca...arcanumart.html http://www.terra-arcanum.com/sierra/world/...tures-krag.html http://web.archive.org/web/20060614232913/...um.com/gallery/ https://www.youtube.com/watch?v=zpxeHxpH8hU http://terra-arcanum.com/drog/dest/uap.html * : http://forums.blackwyrmlair.net/index.php?...st=0#entry50628 P.S. : ![]() I have no information concerning the making of animated models of Arcanum, if anyone has any sources to communicate about it, it would be very nice, thank you. This post has been edited by salomonkane: Aug 25 2015, 08:22 AM -------------------- -In Progress-
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Lo-Fi Version | Time is now: 11th April 2025 - 05:18 AM |