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The Black Wyrm's Lair Terms of Use |
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![]() Premium Member Tactical reputation: 2 Posts: 6267 Joined: 23-February 08 ![]() |
So, the v6.1 is out. Most notable change is a step towards new platform, internal re-design and full (I hope) support for BG2EE. That means that IA should now install and play with any distribution of BG2:EE on any platform. I personally developed and tested it on Mac OS X, with the Beamdog's official distribution. Nicoper, whom I want to thank for helping me with testing and pushing this version out, did tests on Windows, although I have no idea which version exactly did he use.
Anyhow, with BG2:EE come two new good-aligned NPCs who are tweaked to be serious choices for a party member. To facilitate that we did a nice overhaul of the Monk class. It's kind of a beta so keep in mind that your experiences may vary. But should be fun nonetheless. There is no new tactical content added to the BG2EE content, but the potential is there and, hopefully, we can explore it in the future builds. There's also some miscellaneous stuff done here and there but the major things are listed above. I took a liberty of assuming a different approach towards development, with shorter but faster releases. Hopefully, this will bring us towards IAv7 quicker. Afterwards, we'll see. Enjoy and let me know what you think. EDIT: this was converted into primary discussion thread for 6.2 This post has been edited by critto: May 24 2016, 11:35 AM |
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#2
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Forum Member Posts: 226 Joined: 26-May 15 ![]() |
Thanks a lot critto!
Its the component: Make All Attack Animations Genuine Attacks: Removes all the 'fake' attacks, where creatures would display an attack animation, but would not actually roll to hit. Here is hopefully the newest TobEx: http://www.shsforums.net/files/file/871-bg...bhaal-extender/ A list of already implemented fixes and features that have been implemented in BGII:EE: CODE 1. AddKit and AddSuperKit both now include Wild Mage and Barbarian.
2. Half-attacks now occur every other round as expected. 4. Enemies that are equipped with a shield are now able to switch from melee weapon to a one-handed missile weapon. 5. Removes exploit of removing NPC from party and re-recruiting to refresh special abilities. 7. Starting a store with CLUAConsole no longer crashes the game. 10. Attacks per round bonuses now stack properly rather than drop after +5. 11. Hostile creatures affected by Sleep can now be woken by a successful attack. 12. Multiple accumulations of Blindness spells no longer make the -10 THACO penalty cumulative. 13. Items that confer a Casting Level Bonus (Effect 191) now factored properly into the actual casting. 14. Charisma scores lower than 1 no longer wrap to 25: instant death. 15. Constitution scores lower than 1 no longer wrap to 25: instant death. 18. Opcode 106 to remove drunkenness now functions properly. 19. Killing enemy with magic fire damage no longer crashes game. 20. Magic cold damage now evokes unique cold damage sound (and better animation). 22. Dexterity scores lower than 1 no longer wrap to 25: instant death. 24. Disintegrate no longer creates a memory drain when applied in-game. 25. Dispel chance v enemy spellcaster now correctly calculated per caster levels of caster and enemy. 26. Fatigue modifier scores no longer wrap to 100 when their net value is negative. 29. Intelligence scores lower than 1 no longer wrap to 25: instant death. 30. Drunkenness modifier no longer wraps to 100 with negative values. 31. Invisibility (Effect 30) now can be permanent with with Timing Mode 1 and set to Parameter 2 (Improved Inviso). 34. Magic Resistance modifier values capped so that out-of-bounds values no longer wrap up or down. 35. Morale break values capped so that out-of-bounds values no longer wrap up or down. 36. Open locks modifier values capped so that out-of-bounds values no longer wrap up or down. 37. Pickpocket modifier values capped so that out-of-bounds values no longer wrap up or down. 40. Reputation modifier values capped so that out-of-bounds values no longer wrap up or down. 41 (33). Net values below -20 no longer wrap to 20 for Save Vs Death Modifier. 41 (34). Net values below -20 no longer wrap to 20 for Save Vs Wands Modifier. 41 (35). Net values below -20 no longer wrap to 20 for Save Vs Polymorph Modifier. 41 (36). Net values below -20 no longer wrap to 20 for Save Vs Breath Weapon Modifier. 41 (37). Net values below -20 no longer wrap to 20 for Save Vs Spells Modifier. 42. Stealth values capped so that out-of-bounds values no longer wrap up or down. 43. Strength extra modifier now yields a plain 18 when values are negative rather than wrapping to 100. 44. Strength scores lower than 1 no longer wrap to 25: instant death. 45. Wisdom scores lower than 1 no longer wrap to 25: instant death. 60. Wildmage and Barbarian kits now recognized properly with Trigger Kit(). 77. Immortal dead doppelgangers. [ToBEx 3] Off-hand is never used with 3/2 attacks per round [ToBEx 21] Effect 12 does not free memory allocated [ToBEx 27] Out-of-bounds values for Find Traps wrap to Find Traps value should not wrap [ToBEx 28] Issues with effect 181 when param 2 is not zero [TobEx 32] “Level Modifier” causes net negative values to wrap to 50 [ToBEx 56] Summoned gender always plays male casting sounds [ToBEx 58] Illicit recharge of rechargeable items [ToBEx 59] Pricing issue with depleted rechargeable items [ToBEx 62] PartyHasItemIdentified() glitch in single player [ToBEx 71] Sex, Alignment, and Portrait are set permanently [ToBEx 79] Poison and Disease vs. Mirror Image [ToBEx 82] TakePartyItem() issues [ToBEx 84] Effect 18 issues when loading game [ToBEx_FR13] Area-effect spells do not bypass Mirror Image [A64_FR14] Effect 58: Magical weapons cannot be dispelled [A64_FR21] Add a flag 512 (double spells modifier) to Effect 42 (Wizard Spell Slots Modifier) [A64_FR24] Add a flag 512 (double spells modifier) to 62 (Priest Spell Slots Modifier) [A64_FR25] Allow increment/decrement of proficiencies for Effect 233 (Proficiency Modifier) [A64_FR31] Externalize what races may dual-class [A64_FR42] Externalize Barbarian's (and Dwarven Defender's) HP table [A64_FR43] Externalize which HP table is used for classes [A64_FR44] Externalize racial restrictions for class and school of magic [A64_FR46] Externalise which item slots are amenable to pickpocketing [A64_FR55] Externalise creature-specific item restrictions [A64_FR61] Allow customization of spells that may be cast while silenced [A64_FR64] Restore the function of the PickPocketFailed() trigger. [A64_FR67] Contingency's child spells casting time fix. [A64_FR70] Externalise which mage spells are hidden from spell selection screens [A64_FR71] Externalise race selection string references [A64_FR73] Externalise the number of weapon slots allowable in the inventory This post has been edited by Azoth: Jul 14 2015, 12:57 PM |
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