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#1
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![]() Premium Member Tactical reputation: 2 Posts: 6273 Joined: 23-February 08 ![]() |
So, the v6.1 is out. Most notable change is a step towards new platform, internal re-design and full (I hope) support for BG2EE. That means that IA should now install and play with any distribution of BG2:EE on any platform. I personally developed and tested it on Mac OS X, with the Beamdog's official distribution. Nicoper, whom I want to thank for helping me with testing and pushing this version out, did tests on Windows, although I have no idea which version exactly did he use.
Anyhow, with BG2:EE come two new good-aligned NPCs who are tweaked to be serious choices for a party member. To facilitate that we did a nice overhaul of the Monk class. It's kind of a beta so keep in mind that your experiences may vary. But should be fun nonetheless. There is no new tactical content added to the BG2EE content, but the potential is there and, hopefully, we can explore it in the future builds. There's also some miscellaneous stuff done here and there but the major things are listed above. I took a liberty of assuming a different approach towards development, with shorter but faster releases. Hopefully, this will bring us towards IAv7 quicker. Afterwards, we'll see. Enjoy and let me know what you think. EDIT: this was converted into primary discussion thread for 6.2 This post has been edited by critto: May 24 2016, 11:35 AM |
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#2
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Forum Member Posts: 226 Joined: 26-May 15 ![]() |
A feature request:
Would it be possible to make the graphical attacks corresponding to statistical attacks? So that 1 APR is also visually 1 APR and 7 APR are 7.... I somehow agree with the original design descision of BG to fix the visual APR to a certain value to make the game look more dynamic. But for a game with IA installed in which combat/tactical challenge plays a big role, it would be nice to have the visual feedback. I dont know about engine limitations, but when its not possible or too much effort just forget about it. It looks like somthing similar was achieved in TOBEx: https://cloud.github.com/downloads/Ascensio..._TobEx_BGEE.pdf This post has been edited by Azoth: Jul 14 2015, 11:53 AM |
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