The Black Wyrm Lair Forums
The Black Wyrm's Lair Terms of Use Help Search Members Calendar

Welcome Guest ( Log In | Register )

> IA kits in BG1?
bulian
post Jun 27 2015, 01:50 AM
Post #1





Forum Member
Posts: 606
Joined: 20-November 09




Wondering how one might put in the vagrant/auramaster/riskbreaker (and potentially new 6.2 kits) into BG1? Looks like beamdog is about to put out a new expansion for BG that takes place between BG1 and BG2 - so 1) I may end up buying the EE games and 2) I think it would be neat to do a run through the whole series with the same party
Go to the top of the page
 
Quote Post
 
Start new topic
Replies
critto
post Jun 27 2015, 07:40 AM
Post #2



Group Icon

Premium Member
Tactical reputation: 2
Posts: 6243
Joined: 23-February 08




Adding the kits to BGEE is easy, I can come up with a small package some time next week. It would need extensive testing, however, to make sure the import of chars into BG2EE works well. If certain variables aren't set at the start, you'll risk not seeing lots of new content for you Vagrant and so on. There was this issue with chars imported from BG1, Sikret made a note of it in the readme somewhere.
Go to the top of the page
 
Quote Post

Posts in this topic
bulian   IA kits in BG1?   Jun 27 2015, 01:50 AM
critto   Adding the kits to BGEE is easy, I can come up wit...   Jun 27 2015, 07:40 AM


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:



- Lo-Fi Version Time is now: 20th April 2025 - 12:09 PM