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#1
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![]() Premium Member Tactical reputation: 2 Posts: 6267 Joined: 23-February 08 ![]() |
So, the v6.1 is out. Most notable change is a step towards new platform, internal re-design and full (I hope) support for BG2EE. That means that IA should now install and play with any distribution of BG2:EE on any platform. I personally developed and tested it on Mac OS X, with the Beamdog's official distribution. Nicoper, whom I want to thank for helping me with testing and pushing this version out, did tests on Windows, although I have no idea which version exactly did he use.
Anyhow, with BG2:EE come two new good-aligned NPCs who are tweaked to be serious choices for a party member. To facilitate that we did a nice overhaul of the Monk class. It's kind of a beta so keep in mind that your experiences may vary. But should be fun nonetheless. There is no new tactical content added to the BG2EE content, but the potential is there and, hopefully, we can explore it in the future builds. There's also some miscellaneous stuff done here and there but the major things are listed above. I took a liberty of assuming a different approach towards development, with shorter but faster releases. Hopefully, this will bring us towards IAv7 quicker. Afterwards, we'll see. Enjoy and let me know what you think. EDIT: this was converted into primary discussion thread for 6.2 This post has been edited by critto: May 24 2016, 11:35 AM |
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#2
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Forum Member Posts: 226 Joined: 26-May 15 ![]() |
@critto
Conster's defense: Spell Turning Protection from Electricity Protection from Cold Protection from Magic Energy Fire Shield (blue) Minor Globe of Invulnerability Immunity Abjuration I dont see "Vocalize" @nicoper My party: Necro, RB, RB, R/C multi, B9/M, Cernd. First time ever playing a multi and a dual char for me ![]() Conster is already history. 2x Potion of invulnerability on RBs, IH of RBs, Champion's Strength on RB wielding FoA , R/C with Holy Power/Righteous Magic/DUHM and some Stonekins+MIs made it for me Just a question to R/C multi: The ranger spells will become available according to ranger's spell progression, do they? So, lvl 3 druidic spells access only when reaching lvl12? I need Call Lightning... And another one to B9/M: Can he put more than one star into profiencies after reaching mage lvl 10? Sry for my noobishness ![]() |
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#3
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![]() little Bounaï ![]() Gold Member Posts: 1873 Joined: 17-August 07 ![]() |
@nicoper My party: Necro, RB, RB, R/C multi, B9/M, Cernd. First time ever playing a multi and a dual char for me ![]() Conster is already history. 2x Potion of invulnerability on RBs, IH of RBs, Champion's Strength on RB wielding FoA , R/C with Holy Power/Righteous Magic/DUHM and some Stonekins+MIs made it for me Just a question to R/C multi: The ranger spells will become available according to ranger's spell progression, do they? So, lvl 3 druidic spells access only when reaching lvl12? I need Call Lightning... And another one to B9/M: Can he put more than one star into profiencies after reaching mage lvl 10? Sry for my noobishness ![]() Don't be sorry at all: R/C multi (or dual), if you run on EE, you have to have the '1' and not '0' in this line in baldur.ini file: CODE 'Game Options', 'Cleric Ranger Spells', '1', R/C multi gets (in vanilla or in BGEE with previous line) spells at once (no need to wait levels) for B9/M, I am not 100% sure, but I think you can put more than one star, problem is you will gain stars as a mage (so IIRC 1 or 2 after level 10) If you want to have stars, you have to dual later |
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