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![]() Premium Member Tactical reputation: 2 Posts: 6267 Joined: 23-February 08 ![]() |
So, the v6.1 is out. Most notable change is a step towards new platform, internal re-design and full (I hope) support for BG2EE. That means that IA should now install and play with any distribution of BG2:EE on any platform. I personally developed and tested it on Mac OS X, with the Beamdog's official distribution. Nicoper, whom I want to thank for helping me with testing and pushing this version out, did tests on Windows, although I have no idea which version exactly did he use.
Anyhow, with BG2:EE come two new good-aligned NPCs who are tweaked to be serious choices for a party member. To facilitate that we did a nice overhaul of the Monk class. It's kind of a beta so keep in mind that your experiences may vary. But should be fun nonetheless. There is no new tactical content added to the BG2EE content, but the potential is there and, hopefully, we can explore it in the future builds. There's also some miscellaneous stuff done here and there but the major things are listed above. I took a liberty of assuming a different approach towards development, with shorter but faster releases. Hopefully, this will bring us towards IAv7 quicker. Afterwards, we'll see. Enjoy and let me know what you think. EDIT: this was converted into primary discussion thread for 6.2 This post has been edited by critto: May 24 2016, 11:35 AM |
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#2
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Forum Member Posts: 226 Joined: 26-May 15 ![]() |
QUOTE What critto meant was that Conster should have the Vocalize spell memorized, and cast it to counteract the silence. Vocalize is probably the only spell that can be cast under (normal) Silence. Well, except for Contingency and Chain Contingency. Ah ok. No clue whether he has Vocalize in his spellbook or not, at least he didn't cast it.QUOTE A side note for the Skeleton Lords - they are vulnerable to Fire, so if you present to them only a mage with multiple ProMW and a Fireshield:Red, the Skeleton Lords will die in a turn or so from the Fireshield's damage. However, since you're having so big of a problem vs puny Lords, I can't imagine what it would be for you when you have to face multiple Warlords or Grandlords in the future. Hehe, i'm hoping for the Learning Curve ![]() QUOTE In vanilla he gets all druidic/clerical spells when leveling up as cleric, so you need... 5'th level of cleric to get 3'rd level druidic spells Hmm...my R9/C10 multi does have 5th lvl cleric spells, but no lvl 3 druidic spells (Call Lightning, Summon Insects,...,), no lvl 2 (Good Berries, Speak with animals,...). ?!?QUOTE Also, you may actually not level up after mage level 5 (40 000 xp), wait until you accumulate xp for mage level 10 (250 000 xp), that way you won't lose the proficiency point which the mage gets at level 6 Very good info, thanks. Unfortunately, i already "wasted" one star in slings. For the next run... |
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