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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Premium Member Tactical reputation: 2 Posts: 6267 Joined: 23-February 08 ![]() |
So, the v6.1 is out. Most notable change is a step towards new platform, internal re-design and full (I hope) support for BG2EE. That means that IA should now install and play with any distribution of BG2:EE on any platform. I personally developed and tested it on Mac OS X, with the Beamdog's official distribution. Nicoper, whom I want to thank for helping me with testing and pushing this version out, did tests on Windows, although I have no idea which version exactly did he use.
Anyhow, with BG2:EE come two new good-aligned NPCs who are tweaked to be serious choices for a party member. To facilitate that we did a nice overhaul of the Monk class. It's kind of a beta so keep in mind that your experiences may vary. But should be fun nonetheless. There is no new tactical content added to the BG2EE content, but the potential is there and, hopefully, we can explore it in the future builds. There's also some miscellaneous stuff done here and there but the major things are listed above. I took a liberty of assuming a different approach towards development, with shorter but faster releases. Hopefully, this will bring us towards IAv7 quicker. Afterwards, we'll see. Enjoy and let me know what you think. EDIT: this was converted into primary discussion thread for 6.2 This post has been edited by critto: May 24 2016, 11:35 AM |
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#2
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Forum Member Posts: 226 Joined: 26-May 15 ![]() |
@critto
Conster's defense: Spell Turning Protection from Electricity Protection from Cold Protection from Magic Energy Fire Shield (blue) Minor Globe of Invulnerability Immunity Abjuration I dont see "Vocalize" @nicoper My party: Necro, RB, RB, R/C multi, B9/M, Cernd. First time ever playing a multi and a dual char for me ![]() Conster is already history. 2x Potion of invulnerability on RBs, IH of RBs, Champion's Strength on RB wielding FoA , R/C with Holy Power/Righteous Magic/DUHM and some Stonekins+MIs made it for me Just a question to R/C multi: The ranger spells will become available according to ranger's spell progression, do they? So, lvl 3 druidic spells access only when reaching lvl12? I need Call Lightning... And another one to B9/M: Can he put more than one star into profiencies after reaching mage lvl 10? Sry for my noobishness ![]() |
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#3
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Forum Member Posts: 237 Joined: 23-April 13 ![]() |
@critto Conster's defense: Spell Turning Protection from Electricity Protection from Cold Protection from Magic Energy Fire Shield (blue) Minor Globe of Invulnerability Immunity Abjuration I dont see "Vocalize" What critto meant was that Conster should have the Vocalize spell memorized, and cast it to counteract the silence. Vocalize is probably the only spell that can be cast under (normal) Silence. Well, except for Contingency and Chain Contingency. A side note for the Skeleton Lords - they are vulnerable to Fire, so if you present to them only a mage with multiple ProMW and a Fireshield:Red, the Skeleton Lords will die in a turn or so from the Fireshield's damage. However, since you're having so big of a problem vs puny Lords, I can't imagine what it would be for you when you have to face multiple Warlords or Grandlords in the future. @nicoper Just a question to R/C multi: The ranger spells will become available according to ranger's spell progression, do they? So, lvl 3 druidic spells access only when reaching lvl12? I need Call Lightning... And another one to B9/M: Can he put more than one star into profiencies after reaching mage lvl 10? Sry for my noobishness ![]() You will actually get the druidic spell slots according to your clerical levels, simply because priest/druid spell levels occupy one and the same spellbook. That's the reason why R/C also get spells like Ironskins and Creeping Doom, which normal rangers don't have access to at all. However, I am unsure at what level the spells will actually be cast. Rangers (and Paladins) cast their priest spells at 8 levels below a cleric/druid of the same level. Meaning a 12-th level ranger will cast Call Lightning with the same power as a 4th level druid. A B-M dual obeys the same rules as a single-class fighter, concerning APR and weapon proficiencies. So yes, you can put 5-stars in any weapon after you regain your Berserker levels. Also, you may actually not level up after mage level 5 (40 000 xp), wait until you accumulate xp for mage level 10 (250 000 xp), that way you won't lose the proficiency point which the mage gets at level 6, and you will be able to distribute it to something far more important than a quarterstaff or dagger. |
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