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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Hello everyone,
I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series . Here could be discussed techniques and issues concerning bam editing/creation . First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community, adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite : ![]() Then which help, infos , I need ? Well, could you please explain me : 1) How work the indexed palette system in I.E. ? 2) The limitations Engine about new sprites/animations integration ? 3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co) Perspective : I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ... And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around ![]() T.Y. . ![]() About : http://www.shsforums.net/topic/56182-true-...rs/#entry557587 Credit : Iavatar model by Mr. Lotboss PS : ![]() Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag . Cheers . ![]() This post has been edited by salomonkane: May 5 2015, 08:10 PM -------------------- -In Progress-
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#2
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Advanced Infinity Engine Animation Project
Baldur's Gate Mesh Base Cover BG Dark Alliance Snowblind Studios Engine Games Engine Intricacy : Aurora (NWN V° vs The Witcher) vs Electron Engine (NWN 2) vs Infinity Engine Animation Export necessity & issues Dark Alliance I, DA II, Champion of Norath, CN II, The Bard's Tale Dark Elf Avatar Avatar GUI Customization The Bard's Class/Kits : Artist & Fighter Custom Animation, Bards Songs Customs .VFXs Famous Forgotten Realms NPCs : Volo/Elminster PC/NPCs : Haer'Dalis, Bards Kits : expert fighter kit, Blade kit/Kensaï kit Avatar/Races/Customization : Tiefling tail ![]() ![]() Snowblind Studio, Black isle Studio, InXile Studio : The Console Games RPGs Heritage Welcome Followers !, ![]() Today it's a nice day, I can confirm to you, that most of Snowblind Studio Engine Games assets could be ripped for our modding purposes, Here they're some screens of various Models that we could see (animated in the most of the cases)/export (in .Obj, but hoping some .Fbx/animations support) from BGDA-Explorer : ![]() ![]() ![]() ![]() ![]() ![]() Base Mesh : Always looking for some/more substitute/alternative/enhancement choice of Base Mesh model for the Baldur's Gate remake Asset/Sprites Data Base that I project to do/working on, this is a Dark Elf Female Top-Less Model, who's could be customized with Hair, Armor Weapons & Co, (btw, here I conserve hands/gloves rigs for the test) ... : ![]() Others Transversal Works/Request, Elminster Model remake, Improved Bards Volo & Haer'Dalis NPCs, Custom Fighting, Acting, Bard's Style Animations Tiefling Tail NWN 2 & The Witcher Animations Export Request QUOTE(Nico) Now i'm working on use those models in nwn2. After all, until now, it's the only 3d game which has a remake of Baldur's Gate isn't? Well, talking about Baldur's Gate Reloaded, I've always thinking that It could be something to do with this fabulous work on NWN 2 engine in matter of Model Asset/Maps retro/conversion for spriting/mapping purposes in Infinity Engine ... Especially with some NPCs Model, like Elminster Model, that I would like to integrate with full playability in Infinity Engine ... But the most important thing for the success of my enterprise it's would to be able to export Animations from NW2, at least animated rigs/skeleton base mesh that I could be reintegrate to the mesh later, because in NWN 2 they are all the NWN 1 animations + The NWN 2 news one, a freaking awesome possibility to animated RPG/STR style Models in lot of Mods Projects . ![]() Bards Class Custom Animation Singing, Instrument Playing, Acting etc . : ![]() ![]() ![]() ![]() ![]() ![]() By eg I want to give to the Bards a lot of more animations/.VFXs, (& incidentally more interactive/dialogue/lore action & co) the Flute/Luth/Harp instruments animations playing from NW 2 could be feet very well for this purpose ... ![]() And of course I would like to give more expert fighting art animations (The Witcher Animations would be perfect for this) /body expression to one avatar/Bard Class/Blade Kit like Haer'Dalis with animated tail (as we can do in NWN 1 Toolset) ... ![]() One capture from one of my workflow, trying to reconstitute/rebuild The Bard character, (I like so much this funny & so absurdness game) ... Credit & Process : 3Ds/Iclone Pipeline, BGDA explorer, Female Dark Elf : rigged/skinned animated with injection process by me salomonkane, Models provided from Dark Alliance Engine, from Games developed by : Snowblind, Black Isle & InXile studios, Animations from Iclone Template & NWN I . About : ![]() ![]() ![]() http://www.ironworksforum.com/forum/showthread.php?t=38011 http://forums.nexusmods.com/index.php?/top...2#entry12495230 http://forgottenrealms.wikia.com/wiki/Volothamp_Geddarm http://www.baldursgateworld.fr/lacouronne/...html#post280254 http://www.baldursgateworld.fr/lacouronne/...html#post285078 http://www.shsforums.net/topic/39299-bard-...d-mode-for-bg2/ http://www.gibberlings3.net/readmes/readme...nd_silence.html This post has been edited by salomonkane: Jun 8 2015, 09:00 AM -------------------- -In Progress-
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