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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Forum Member Posts: 132 Joined: 20-January 06 ![]() |
Thanks for the mod Vlad. I ran into some problems. I hope it's just something stupid on my part. Your responsiveness and helpfulness is appreciated as always:
![]() Background: I am using the GoG version of BG2. I installed NeJ 3v70. I have installed only Balderdash Weidu v1.69 prior to installing NeJ 3v70 . I am using no other mods. I am playing a multiplayer game even though I am not importing any extra characters. ![]() I get blank dialogues between Shar-Teel and Imoen ![]() Imoen Shows up as a “” and not a Charming Rogue ![]() Jaheira shows up as a “” instead of her Custom Kit ![]() Talking to Shar-Teel again was borked. She had a long blank line and left. On Trying to Enter NeJ Quest, Imoen speaks, but it's still borked. She has no text here: Eventually it's Minsc's turn to speak and I can't do anything: The game is fried as I'm stuck in a dialog that can't end. ![]() My Weidu log is below: CODE // Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~SETUP-BDTOBV169.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.69 WeiDU ~SETUP-BDTOBV169.TP2~ #0 #1 // RESTORED TWISTED RUNE QUEST ~SETUP-BDTOBV169.TP2~ #0 #2 // RESTORED HINDO'S DOOM ~SETUP-BDTOBV169.TP2~ #0 #3 // GRAND MASTERY FIX (by James Schumacher) ~SETUP-BDTOBV169.TP2~ #0 #4 // IMPROVED COPPER CORONET ~SETUP-BDTOBV169.TP2~ #0 #5 // RESTORED DAK'KON'S BLADE ~SETUP-BDTOBV169.TP2~ #0 #6 // Improved Nymph (Woodland Being) Script by Goeran Rimen ~SETUP-BDTOBV169.TP2~ #0 #7 // Dual Wielding Fix for Rogues by aVENGER ~SETUP-BDTOBV169.TP2~ #0 #8 // Additional fixes for v1.70 ~SETUP-BDTOBV169.TP2~ #0 #9 // Textupdatepack -> Baldurdash English Text Update Pack for ToB, v1.4 WeiDU ~SETUP-NEJ2V70.TP2~ #0 #0 // Never Ending Journey Third Edition v7.0 ~SETUP-NEJ2V70.TP2~ #0 #1 // Continuous and Custom Kit Imoen ~SETUP-NEJ2V70.TP2~ #0 #2 // New Imoen Portrait ~SETUP-NEJ2V70.TP2~ #0 #3 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira. ~SETUP-NEJ2V70.TP2~ #0 #4 // New Jaheira Portrait ~SETUP-NEJ2V70.TP2~ #0 #5 // Boo - Familiar of Minsc (This component is not available in BG1!) ~SETUP-NEJ2V70.TP2~ #0 #6 // "Firewalker" Shar-Teel (custom kit and continuous character) ~SETUP-NEJ2V70.TP2~ #0 #7 // New content for Part I ~SETUP-NEJ2V70.TP2~ #0 #8 // Frostbite Animation (Turns a big wyvern into the frost wyvern. You may install and uninstall this component at any moment in the game.) ~SETUP-NEJ2V70.TP2~ #0 #14 // Areas & Sounds (This component is required to play NeJ2!) |
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#2
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![]() Forum Member Posts: 132 Joined: 20-January 06 ![]() |
Equipping this item deals 6 hp damage for some reason
![]() See Imoen died (but she still thinks she's hold this staff) ![]() Where is the Stealing Button! I want to be rewarded for putting points into PickPocket! ![]() This is my favorite way of playing: disposable minions in front, party members armed with ranged weapons behind them. This method avoid a lot of annoying enemies. Those goblins with poisoned arrows and those Draining Shadows and Poison Mists in this Vale of Shadows that we're in. It requires me to rest less and not to have to micromanage spells all the time, but we can still use them if we face a tough enemy that requires more thinking. This another reason why I love Clerics: Animate Dead. I don't have to go searching for monster summoning spells and Animate Dead comes quicker for Clerics and automatically. Having myself (Cleric/Thief), Dar (Fighter/Cleric), and Accalia (Cleric) all being able to cast this spell is mighty fine and nice, letting use get enough uses of this spell in order to clear out a map. By the way, I've learned from the goblin areas, that you mean business when we rest in enemy territory. I nearly lost the game to that from those goblins. I walk all the way back to town before I dare rest now. Of course, this only highlights the fact that there's some more spells that should be modded in: Rope Trick or Mordenkainen's Magnificent Mansion – Hassle Free Resting Everywhere. ![]() I really wish there was a script for how I play. I put my disposable minions always in front. I have to constantly pause and click to ensure that my skeletons stay in front. ![]() These skeletons will attack Tundra Yetis in the Darkness, but Tundra Yetis will target skeletons from the darkness only after they've been hit. Essentially I get a free attack off. This isn't all the time but some of the time ![]() Are there infinite Vampire Mists here? Always sneaking behind me and trying to attack? I guess not, good job on making me feel that way though. |
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Lo-Fi Version | Time is now: 4th April 2025 - 05:47 PM |