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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Hello everyone,
I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series . Here could be discussed techniques and issues concerning bam editing/creation . First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community, adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite : ![]() Then which help, infos , I need ? Well, could you please explain me : 1) How work the indexed palette system in I.E. ? 2) The limitations Engine about new sprites/animations integration ? 3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co) Perspective : I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ... And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around ![]() T.Y. . ![]() About : http://www.shsforums.net/topic/56182-true-...rs/#entry557587 Credit : Iavatar model by Mr. Lotboss PS : ![]() Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag . Cheers . ![]() This post has been edited by salomonkane: May 5 2015, 08:10 PM -------------------- -In Progress-
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#2
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Baldur's Gate Monsters & Ecology
PC Games Engine vs Console Games Engine BG Dark Alliance Snowblind Studios Engine Vampire the masquerade redemption game Engine Characters, Characters & Spell effect associated/Kits Concepts design Modeling/Mesh Issues QUOTE(Nico) my favorite character, Mordoc: QUOTE(Nico) ![]() Cool!, That's said : You have able to rip model from Dark Alliance 2 also !, I' like a lot the Visual effects used by this vampiristic Boss : Especially his use of "shadow" sphere/Necromancy missiles style effects : ![]() https://www.youtube.com/watch?v=GJjfisJb0jE (at 5'27) I wonder to try to clone/reproduce it for some ideas for kits like : Black Flame Zealot ![]() Vampire the Masquerade Models & Game Engine QUOTE i tried to import the model inside a game for testing (vampire the masquerade redemption is the game i usually use for testing) Vampire saga have pretty good models/animations inside, & if I'm correct some enhanced high textured enhancements have been planed by the active modding community ...Mesh Issues/ UV mapping issues, ... ? : QUOTE I'm still learning 3d modeling -Me too ![]() Here for the moment I' can't distinguish if it's polygon/textures issues or something else ... Maybe (in my experience with this kind of stuff), some UV maps info don't correctly exported on the Model, & the render engine don't correctly assign textures coordinates ..., We need to work on this ... . About : http://forgottenrealms.wikia.com/wiki/Mordoc_SeLanmere http://weiducommando.forumsactifs.com/t644...s-etudes-de-cas This post has been edited by salomonkane: May 30 2015, 09:18 AM -------------------- -In Progress-
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