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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Hello everyone,
I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series . Here could be discussed techniques and issues concerning bam editing/creation . First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community, adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite : ![]() Then which help, infos , I need ? Well, could you please explain me : 1) How work the indexed palette system in I.E. ? 2) The limitations Engine about new sprites/animations integration ? 3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co) Perspective : I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ... And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around ![]() T.Y. . ![]() About : http://www.shsforums.net/topic/56182-true-...rs/#entry557587 Credit : Iavatar model by Mr. Lotboss PS : ![]() Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag . Cheers . ![]() This post has been edited by salomonkane: May 5 2015, 08:10 PM -------------------- -In Progress-
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#2
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Reverse Engineering/Retro Modding : Game Historical Research
About Ethic in Modding 3D Asset for Pre-Rendered Sprite Modding purpose NWN (I) BioWare Aurora Engine BG Dark Alliance Snowblind Studios Engine (*) PC Games Engine vs Console Games Engine Hi Nico., Thanks for your help, very promising info. about Dark Alliance Assets! NWN I, Complete : Armored, Equipped, Winged, Tailed Creature Model Export, Issue : In fact in the Post above, I talk about NWN : "I" opus, About possibility to export Model in 3ds (&/or Blender ...) with its Tool-Set Appearance, cause actually I need to rebuild the all parts of the armor Mesh on a SuperModel to animated it . I would prefer to export, if possible, the Model with its custom appearance from the look we can give it in the NWN toolset itself (with Wings, Tail, Helm etc ... of our choice), it would be give more diversity & fun for some Model Candidate to Sprite ... Baldur Gate Dark Alliance Saga : Dark Alliance 1 QUOTE(Nico) ![]() Well, the Drizzt picture you've posted from Dark Alliance Engine, is very impressive ! I've try to install the tool you've linked, earlier (in 2012) then I've read about it on Xentax, but the Prerequisites as Visual Studio 2012, was stopped me, cause I can't install this version with my configuration, it was very frustrating ... ![]() I've try at this moment to rip Model from Game itself via 3D Ripper DX (in particular Dark Alliance II, witch I will to convert in sprite : Ysuran Auondril, the Moon Elf Necromancer), but the Game wasn't very well emulated at this time . Today I see with a great satisfaction somebody that's able to read the asset from : Baldur's Gate Dark Alliance I, that's great! : You said : QUOTE(Nico) I've found how you can extract the models from those games Are you able to extract assets with rigs & weight, UV, textures ? With animations ? Anyway we will also to explore deeper this Pipeline via PM, & give a feed back to our audience later ... ![]() Infinity Engine Making Off : (**) I'm literally "fanatic" about all info./stuff concerning Infinity Engine original creation Making Off : QUOTE(Nico) half of the models used from bioware for the infinity engine games are the same ones used after in the dark alliance games Did you have some source/more info to linked about it (**) ? TY . In any case, in my turn, in a few times, I'll post some crucial infos from some forgotten Black Isle Dev. Diary ... . ![]() ![]() Ethic : Concerning the exploitation of games Assets, in Gaming Modding Spriting Purposes : - I rely on that kind of legislation/gentlemen's agreement : ![]() - As well as being in a approach of knowledge exchange and promotion of artistic creation . Source : http://www.daz3d.com/forums/viewthread/14261/P15 About : (*) : http://en.wikipedia.org/wiki/Snowblind_Studios_game_engine This post has been edited by salomonkane: May 30 2015, 09:24 AM -------------------- -In Progress-
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