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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Forum Member Posts: 132 Joined: 20-January 06 ![]() |
Thanks for the mod Vlad. I ran into some problems. I hope it's just something stupid on my part. Your responsiveness and helpfulness is appreciated as always:
![]() Background: I am using the GoG version of BG2. I installed NeJ 3v70. I have installed only Balderdash Weidu v1.69 prior to installing NeJ 3v70 . I am using no other mods. I am playing a multiplayer game even though I am not importing any extra characters. ![]() I get blank dialogues between Shar-Teel and Imoen ![]() Imoen Shows up as a “” and not a Charming Rogue ![]() Jaheira shows up as a “” instead of her Custom Kit ![]() Talking to Shar-Teel again was borked. She had a long blank line and left. On Trying to Enter NeJ Quest, Imoen speaks, but it's still borked. She has no text here: Eventually it's Minsc's turn to speak and I can't do anything: The game is fried as I'm stuck in a dialog that can't end. ![]() My Weidu log is below: CODE // Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~SETUP-BDTOBV169.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.69 WeiDU ~SETUP-BDTOBV169.TP2~ #0 #1 // RESTORED TWISTED RUNE QUEST ~SETUP-BDTOBV169.TP2~ #0 #2 // RESTORED HINDO'S DOOM ~SETUP-BDTOBV169.TP2~ #0 #3 // GRAND MASTERY FIX (by James Schumacher) ~SETUP-BDTOBV169.TP2~ #0 #4 // IMPROVED COPPER CORONET ~SETUP-BDTOBV169.TP2~ #0 #5 // RESTORED DAK'KON'S BLADE ~SETUP-BDTOBV169.TP2~ #0 #6 // Improved Nymph (Woodland Being) Script by Goeran Rimen ~SETUP-BDTOBV169.TP2~ #0 #7 // Dual Wielding Fix for Rogues by aVENGER ~SETUP-BDTOBV169.TP2~ #0 #8 // Additional fixes for v1.70 ~SETUP-BDTOBV169.TP2~ #0 #9 // Textupdatepack -> Baldurdash English Text Update Pack for ToB, v1.4 WeiDU ~SETUP-NEJ2V70.TP2~ #0 #0 // Never Ending Journey Third Edition v7.0 ~SETUP-NEJ2V70.TP2~ #0 #1 // Continuous and Custom Kit Imoen ~SETUP-NEJ2V70.TP2~ #0 #2 // New Imoen Portrait ~SETUP-NEJ2V70.TP2~ #0 #3 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira. ~SETUP-NEJ2V70.TP2~ #0 #4 // New Jaheira Portrait ~SETUP-NEJ2V70.TP2~ #0 #5 // Boo - Familiar of Minsc (This component is not available in BG1!) ~SETUP-NEJ2V70.TP2~ #0 #6 // "Firewalker" Shar-Teel (custom kit and continuous character) ~SETUP-NEJ2V70.TP2~ #0 #7 // New content for Part I ~SETUP-NEJ2V70.TP2~ #0 #8 // Frostbite Animation (Turns a big wyvern into the frost wyvern. You may install and uninstall this component at any moment in the game.) ~SETUP-NEJ2V70.TP2~ #0 #14 // Areas & Sounds (This component is required to play NeJ2!) |
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#2
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
QUOTE I told Hrothgar that I wanted him with me, then I removed him from the party. He followed me and I told him to remain where we were. Now looking at the screen shots I've realized what you did. In the final dialogue before the cutscene that was supposed to start the expedition, you joined Hrothgar, and immediately without leaving the dialogue screen, you removed him, so he stayed out of party. You're really serious about breaking the core game. ![]() This post has been edited by Vlad: May 25 2015, 10:42 PM |
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#3
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![]() Forum Member Posts: 132 Joined: 20-January 06 ![]() |
QUOTE I told Hrothgar that I wanted him with me, then I removed him from the party. He followed me and I told him to remain where we were. Now looking at the screen shots I've realized what you did. In the final dialogue before the cutscene that was supposed to start the expedition, you joined Hrothgar, and immediately without leaving the dialogue screen, you removed him, so he stayed out of party. You're really serious about breaking the core game. ![]() I hope you appreciate this Vlad. This is what a comprehensive serious tester does. I'm surprised no one has given you any of this feedback before. ![]() My suggestion is to alter the Hrothgar dialogues to something like this here. Basically, if you say that you don't want to go with Hrothgar, he will leave and say he'll find another party. If we say no, we bork the game. So, we shouldn't be allowed to say no. Dialogue should change so that we have to say yes and game continuity is assured (just like in the video link above). Or remove the false choices altogether. False choices aren't fun in my opnion. As an additional note Vlad, when Hrothgar originally asked me if I was ready to go, I was, but I didn't realize that meant that I had to kick out a party member and have him come along as an NPC. I needed to move around some items to accommodate the fact that I was losing an NPC. If we need to remove an NPC, we need to be given some time to accomplish this without losing all their items (some plot critical perhaps) and without borking the game. This post has been edited by Bill Bisco: May 26 2015, 10:29 PM |
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