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#1
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Hello everyone,
I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series . Here could be discussed techniques and issues concerning bam editing/creation . First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community, adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite : ![]() Then which help, infos , I need ? Well, could you please explain me : 1) How work the indexed palette system in I.E. ? 2) The limitations Engine about new sprites/animations integration ? 3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co) Perspective : I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ... And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around ![]() T.Y. . ![]() About : http://www.shsforums.net/topic/56182-true-...rs/#entry557587 Credit : Iavatar model by Mr. Lotboss PS : ![]() Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag . Cheers . ![]() This post has been edited by salomonkane: May 5 2015, 08:10 PM -------------------- -In Progress-
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#2
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Teaser : (...)
Villains from the Realms Sarevok, Sarevok Armor, Sarevok Helm, Sarevok Sword, Sarevok Character Kit, Improved Sarevok, Magic/Cursed Armor, Sarevok Npc vs Custom PC, Armor for Fareun races Phenotypes, Custom Item, Custom Item Quest, Npcs Mods & Co ... Game/Character/Scenario/Design. Concept Art/Original Capture Model Footage : Bioware/Black Isle 3D Cinematic Model vs In Game Sprite Model 3D Character Creation vs 2D Sprite Integration ![]() ![]() A little model (wip.) preview, initiated after a brief private discussion with one of our (Black Wyrm's) modder resident, around Sarevok Character Improvements ... : ![]() ![]() Original sprite vs Sprites Cover textured V°s : ![]() ![]() vs Colored, Mesh Scales, V°s : ![]() Originals Renders : Few finds about Sarevok Character : ![]() ![]() Sarevok Inventory .Bam & Paperdoll : (***) Custom GUI & Inventory icons from Baldur's Gate Comm. : ![]() Battle Stances : ![]() Armored Sarevok with Weapon equipped (Sword of Chaos ?), Cloack & a little Particle Effect in NWN battle animations tests ... ![]() Credit & Process : Original Saverok Armor Mesh from NWN Comm., model rebuild (*), animated with injection process by me S.K., in 3ds/Iclone Pipeline. Various NWN tools used for this purpose : NWNViewer, nwnexplorer, NWN Toolset etc ., tutorial (**) & dedicated 3ds max script : as NWNmax plus . Question : : How to export NWN models from game with appearance & inventory ? (*) : Is it possible to export from NWN Toolset (or from others NWN Tools) : Complete Armored, (Winged), (Tailed), Creature/Monster in .mdl format ? - By some graphics NWN dedicated tools ? With some editing files process (compiler/decompilation ?, 2da editing, etc .) - Or its necessary to rebuild them with all inventory/parts items in one 3d soft (*) ?, TY . About : Various materiel, resources & tutoriels that in my investigations, help me a lot to rebuild & understand the NWN (Assets) making off, NWN Community : You rock guys! ![]() http://neverwintervault.org/project/nwn1/h...e-sarevok-armor http://gtproductions.net/index.php?tab=codetut (**) http://neverwintervault.org/project/nwn1/other/nwn-omnibus NWN World Builders Ultimate DVD https://kerzenburg.baldurs-gate.eu/showthread.php?t=42865 (***) http://www.shsforums.net/topic/36705-bg2-sarevok-paperdoll/ http://forums.beamdog.com/discussion/3954/...rade-and-armour http://forums.beamdog.com/discussion/4526/...fficial-artwork http://forums.obsidian.net/topic/59376-let...-maevar/page-21 http://baldursgate.wikia.com/wiki/Sword_of_Chaos_%2B2 (more info to come ...) ![]() This post has been edited by salomonkane: May 27 2015, 10:26 AM -------------------- -In Progress-
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