![]() |
The Black Wyrm's Lair Terms of Use |
![]() ![]() ![]() ![]() |
![]() |
![]()
Post
#1
|
|
![]() Forum Member Posts: 132 Joined: 20-January 06 ![]() |
Thanks for the mod Vlad. I ran into some problems. I hope it's just something stupid on my part. Your responsiveness and helpfulness is appreciated as always:
![]() Background: I am using the GoG version of BG2. I installed NeJ 3v70. I have installed only Balderdash Weidu v1.69 prior to installing NeJ 3v70 . I am using no other mods. I am playing a multiplayer game even though I am not importing any extra characters. ![]() I get blank dialogues between Shar-Teel and Imoen ![]() Imoen Shows up as a “” and not a Charming Rogue ![]() Jaheira shows up as a “” instead of her Custom Kit ![]() Talking to Shar-Teel again was borked. She had a long blank line and left. On Trying to Enter NeJ Quest, Imoen speaks, but it's still borked. She has no text here: Eventually it's Minsc's turn to speak and I can't do anything: The game is fried as I'm stuck in a dialog that can't end. ![]() My Weidu log is below: CODE // Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~SETUP-BDTOBV169.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.69 WeiDU ~SETUP-BDTOBV169.TP2~ #0 #1 // RESTORED TWISTED RUNE QUEST ~SETUP-BDTOBV169.TP2~ #0 #2 // RESTORED HINDO'S DOOM ~SETUP-BDTOBV169.TP2~ #0 #3 // GRAND MASTERY FIX (by James Schumacher) ~SETUP-BDTOBV169.TP2~ #0 #4 // IMPROVED COPPER CORONET ~SETUP-BDTOBV169.TP2~ #0 #5 // RESTORED DAK'KON'S BLADE ~SETUP-BDTOBV169.TP2~ #0 #6 // Improved Nymph (Woodland Being) Script by Goeran Rimen ~SETUP-BDTOBV169.TP2~ #0 #7 // Dual Wielding Fix for Rogues by aVENGER ~SETUP-BDTOBV169.TP2~ #0 #8 // Additional fixes for v1.70 ~SETUP-BDTOBV169.TP2~ #0 #9 // Textupdatepack -> Baldurdash English Text Update Pack for ToB, v1.4 WeiDU ~SETUP-NEJ2V70.TP2~ #0 #0 // Never Ending Journey Third Edition v7.0 ~SETUP-NEJ2V70.TP2~ #0 #1 // Continuous and Custom Kit Imoen ~SETUP-NEJ2V70.TP2~ #0 #2 // New Imoen Portrait ~SETUP-NEJ2V70.TP2~ #0 #3 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira. ~SETUP-NEJ2V70.TP2~ #0 #4 // New Jaheira Portrait ~SETUP-NEJ2V70.TP2~ #0 #5 // Boo - Familiar of Minsc (This component is not available in BG1!) ~SETUP-NEJ2V70.TP2~ #0 #6 // "Firewalker" Shar-Teel (custom kit and continuous character) ~SETUP-NEJ2V70.TP2~ #0 #7 // New content for Part I ~SETUP-NEJ2V70.TP2~ #0 #8 // Frostbite Animation (Turns a big wyvern into the frost wyvern. You may install and uninstall this component at any moment in the game.) ~SETUP-NEJ2V70.TP2~ #0 #14 // Areas & Sounds (This component is required to play NeJ2!) |
|
|
![]() |
![]()
Post
#2
|
|
![]() Forum Member Posts: 132 Joined: 20-January 06 ![]() |
Vlad, that is some really cool code there!
![]() QUOTE I'll follow your advice and smooth the game decision options in Easthaven, but that's all I'll do. I cannot rework the whole mod just to suit the taste and gaming style of a single player, a respectable player. QUOTE As I said, I'll rework Easthaven as you ask. But only Easthaven. Then you'll be able to kill guys without alarming the whole town. As for Pomab, he is a semi-key character on your way to the final battle, so you cannot kill him now either. Even your protagonists explains to Shar Teel that it's not wise to kill the prominent citizen of this city and alarm the whole city. Just wait until the final chapter. I promise you'll enjoy that battle. biggrin.gif Thank you Vlad. That's really wonderful; the ability to not get stuck in the NEJ quest and be able to get back to BG2 is really important. In BG1, key plot characters such as Duke Eltan cannot be hurt or killed by the player; that's one way to prevent the game getting stuck. QUOTE Btw, you're not forced to proceed with the quest of killing that poor wolf. Why not to ignore it? I admit to having some fun with my posts but I am trying to fully test this mod as best as I can. This means that I talk to and pickpocket every NPC, open every container, and try to complete every quest even though I would play differently if I weren't bug/mod testing. So since I needed to test this quest, I wanted to see if I could complete it without actually killing the wolf. He wouldn't accept another wolf pelt, but he would accept an alternate wolf pelt even though the item name was the same. However, I was able to pick pocket the pelt from the living wolf and give it to the man and complete the quest that way! So I was able to satisfy both my intent to test the mod as well as my intent to closer roleplay my PC. Also, I don't necessarily advocate removing this exploit; sometimes funny things like this make the game more enjoyable.QUOTE [EDIT] I have never played mutiplayer, so I don't know the pros and cons of that approach. I even don't know how to mod the multiplayer game, is there anything special about that except multiplayer synchronisation in cutscenes? The other items include that every time you load a game, you're promted to approve characters by clicking their checkbox and then starting. What this means is that you can import characters into the game at any time; so if you're playing your game and you'd like your friend to join you with their custom character, they can join in easily. You can also delete characters at any time, so if your friend leaves and you want to continue playing, you can easily just remove them. This also means that you can delete the main PC and replace them at any time. So if your main PC is a Female Elf Mage, you could replace them with a Male Dwarven Cleric. The game will still think that your PC is a Female Elf Mage, so the dialogue, romance, and stronghold options will remain with what you started the game as. Multiplayer can be a lot of fun. I'd definitely recommend trying it at least once or twice. It's nice to work with an fellow intelligent human being to fight battles with and not have to control 6 NPCs. I would definitely enjoy playing with you, and I'm sure that many other people would enjoy playing with you as well. |
|
|
![]() ![]() |
![]() |
Lo-Fi Version | Time is now: 7th October 2025 - 03:19 AM |