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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Forum Member Posts: 132 Joined: 20-January 06 ![]() |
Thanks for the mod Vlad. I ran into some problems. I hope it's just something stupid on my part. Your responsiveness and helpfulness is appreciated as always:
![]() Background: I am using the GoG version of BG2. I installed NeJ 3v70. I have installed only Balderdash Weidu v1.69 prior to installing NeJ 3v70 . I am using no other mods. I am playing a multiplayer game even though I am not importing any extra characters. ![]() I get blank dialogues between Shar-Teel and Imoen ![]() Imoen Shows up as a “” and not a Charming Rogue ![]() Jaheira shows up as a “” instead of her Custom Kit ![]() Talking to Shar-Teel again was borked. She had a long blank line and left. On Trying to Enter NeJ Quest, Imoen speaks, but it's still borked. She has no text here: Eventually it's Minsc's turn to speak and I can't do anything: The game is fried as I'm stuck in a dialog that can't end. ![]() My Weidu log is below: CODE // Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~SETUP-BDTOBV169.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.69 WeiDU ~SETUP-BDTOBV169.TP2~ #0 #1 // RESTORED TWISTED RUNE QUEST ~SETUP-BDTOBV169.TP2~ #0 #2 // RESTORED HINDO'S DOOM ~SETUP-BDTOBV169.TP2~ #0 #3 // GRAND MASTERY FIX (by James Schumacher) ~SETUP-BDTOBV169.TP2~ #0 #4 // IMPROVED COPPER CORONET ~SETUP-BDTOBV169.TP2~ #0 #5 // RESTORED DAK'KON'S BLADE ~SETUP-BDTOBV169.TP2~ #0 #6 // Improved Nymph (Woodland Being) Script by Goeran Rimen ~SETUP-BDTOBV169.TP2~ #0 #7 // Dual Wielding Fix for Rogues by aVENGER ~SETUP-BDTOBV169.TP2~ #0 #8 // Additional fixes for v1.70 ~SETUP-BDTOBV169.TP2~ #0 #9 // Textupdatepack -> Baldurdash English Text Update Pack for ToB, v1.4 WeiDU ~SETUP-NEJ2V70.TP2~ #0 #0 // Never Ending Journey Third Edition v7.0 ~SETUP-NEJ2V70.TP2~ #0 #1 // Continuous and Custom Kit Imoen ~SETUP-NEJ2V70.TP2~ #0 #2 // New Imoen Portrait ~SETUP-NEJ2V70.TP2~ #0 #3 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira. ~SETUP-NEJ2V70.TP2~ #0 #4 // New Jaheira Portrait ~SETUP-NEJ2V70.TP2~ #0 #5 // Boo - Familiar of Minsc (This component is not available in BG1!) ~SETUP-NEJ2V70.TP2~ #0 #6 // "Firewalker" Shar-Teel (custom kit and continuous character) ~SETUP-NEJ2V70.TP2~ #0 #7 // New content for Part I ~SETUP-NEJ2V70.TP2~ #0 #8 // Frostbite Animation (Turns a big wyvern into the frost wyvern. You may install and uninstall this component at any moment in the game.) ~SETUP-NEJ2V70.TP2~ #0 #14 // Areas & Sounds (This component is required to play NeJ2!) |
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#2
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
Bill, I'm introducing the following blocks in each script in Easthaven, so from now on you can pickpocket people getting just one warning if you fail. If you get caught twice, the people may turn hostile randomly (may or may not).
CODE IF
!Allegiance(Myself,ENEMY) PickPocketFailed([PC]) Global("VP_Enough_IsEnough","LOCALS",1) THEN RESPONSE #100 Enemy() Continue() END IF !Allegiance(Myself,ENEMY) PickPocketFailed([PC]) RandomNum(9,1) THEN RESPONSE #100 DisplayStringHead(Myself,76827) // I wouldn't try that again. Thieves are not welcome in these parts. SetGlobal("VP_Enough_IsEnough","LOCALS",1) Continue() END IF !Allegiance(Myself,ENEMY) PickPocketFailed([PC]) RandomNum(9,2) THEN RESPONSE #100 DisplayStringHead(Myself,76828) // That better not have been your hand I felt in my pocket. Continue() END IF !Allegiance(Myself,ENEMY) PickPocketFailed([PC]) RandomNum(9,3) THEN RESPONSE #100 DisplayStringHead(Myself,76829) // You thieving scoundrel. I'll let you off this time with a warning, but next time... SetGlobal("VP_Enough_IsEnough","LOCALS",1) Continue() END IF !Allegiance(Myself,ENEMY) PickPocketFailed([PC]) RandomNum(9,4) THEN RESPONSE #100 DisplayStringHead(Myself,76830) // Watch yourself, stranger. Pickpocketing is risky business - especially when your as clumsy as you seem to be. Continue() END IF !Allegiance(Myself,ENEMY) PickPocketFailed([PC]) RandomNum(9,5) THEN RESPONSE #100 DisplayStringHead(Myself,76831) // Hey, watch it! Keep your hands to yourself, friend. Continue() END IF !Allegiance(Myself,ENEMY) PickPocketFailed([PC]) RandomNum(9,6) THEN RESPONSE #100 DisplayStringHead(Myself,76832) // I don't appreciate the attempt at theft. You'd better behave yourself. Continue() END IF !Allegiance(Myself,ENEMY) PickPocketFailed([PC]) RandomNum(9,7) THEN RESPONSE #100 DisplayStringHead(Myself,76833) // You're lucky I'm a forgiving person. Don't try to steal from me again. SetGlobal("VP_Enough_IsEnough","LOCALS",1) Continue() END IF !Allegiance(Myself,ENEMY) PickPocketFailed([PC]) RandomNum(9,8) THEN RESPONSE #100 DisplayStringHead(Myself,76834) // Keep your distance. You think I can't tell what you were doing just now? Continue() END IF !Allegiance(Myself,ENEMY) PickPocketFailed([PC]) RandomNum(9,9) THEN RESPONSE #100 DisplayStringHead(Myself,76835) // What were you just doing? I'd like to ask that you step away, thank you. Continue() END This post has been edited by Vlad: May 23 2015, 10:54 PM |
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Lo-Fi Version | Time is now: 7th October 2025 - 03:24 AM |