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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Forum Member Posts: 132 Joined: 20-January 06 ![]() |
Thanks for the mod Vlad. I ran into some problems. I hope it's just something stupid on my part. Your responsiveness and helpfulness is appreciated as always:
![]() Background: I am using the GoG version of BG2. I installed NeJ 3v70. I have installed only Balderdash Weidu v1.69 prior to installing NeJ 3v70 . I am using no other mods. I am playing a multiplayer game even though I am not importing any extra characters. ![]() I get blank dialogues between Shar-Teel and Imoen ![]() Imoen Shows up as a “” and not a Charming Rogue ![]() Jaheira shows up as a “” instead of her Custom Kit ![]() Talking to Shar-Teel again was borked. She had a long blank line and left. On Trying to Enter NeJ Quest, Imoen speaks, but it's still borked. She has no text here: Eventually it's Minsc's turn to speak and I can't do anything: The game is fried as I'm stuck in a dialog that can't end. ![]() My Weidu log is below: CODE // Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~SETUP-BDTOBV169.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.69 WeiDU ~SETUP-BDTOBV169.TP2~ #0 #1 // RESTORED TWISTED RUNE QUEST ~SETUP-BDTOBV169.TP2~ #0 #2 // RESTORED HINDO'S DOOM ~SETUP-BDTOBV169.TP2~ #0 #3 // GRAND MASTERY FIX (by James Schumacher) ~SETUP-BDTOBV169.TP2~ #0 #4 // IMPROVED COPPER CORONET ~SETUP-BDTOBV169.TP2~ #0 #5 // RESTORED DAK'KON'S BLADE ~SETUP-BDTOBV169.TP2~ #0 #6 // Improved Nymph (Woodland Being) Script by Goeran Rimen ~SETUP-BDTOBV169.TP2~ #0 #7 // Dual Wielding Fix for Rogues by aVENGER ~SETUP-BDTOBV169.TP2~ #0 #8 // Additional fixes for v1.70 ~SETUP-BDTOBV169.TP2~ #0 #9 // Textupdatepack -> Baldurdash English Text Update Pack for ToB, v1.4 WeiDU ~SETUP-NEJ2V70.TP2~ #0 #0 // Never Ending Journey Third Edition v7.0 ~SETUP-NEJ2V70.TP2~ #0 #1 // Continuous and Custom Kit Imoen ~SETUP-NEJ2V70.TP2~ #0 #2 // New Imoen Portrait ~SETUP-NEJ2V70.TP2~ #0 #3 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira. ~SETUP-NEJ2V70.TP2~ #0 #4 // New Jaheira Portrait ~SETUP-NEJ2V70.TP2~ #0 #5 // Boo - Familiar of Minsc (This component is not available in BG1!) ~SETUP-NEJ2V70.TP2~ #0 #6 // "Firewalker" Shar-Teel (custom kit and continuous character) ~SETUP-NEJ2V70.TP2~ #0 #7 // New content for Part I ~SETUP-NEJ2V70.TP2~ #0 #8 // Frostbite Animation (Turns a big wyvern into the frost wyvern. You may install and uninstall this component at any moment in the game.) ~SETUP-NEJ2V70.TP2~ #0 #14 // Areas & Sounds (This component is required to play NeJ2!) |
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#2
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
Bill, thanks for your valuable comments. BG1 is different from BG2 in that it's much less plot oriented. I agree. In BG1 you can virtually do anything without breaking a plot because you're hunting one final character, Sarevok, and nothing else matters.
Now, imagine in BG2 you start chaotically killing the key NPCs, first you kill Aran Linvail, no matter you can still help Bodhi. But you didn't accep her quest. You cannot come and say sorry. Now you kill her. You're stuck. The same with killing folks in Athkatla. Failing pickpocketing in Copper Coronet, and the whole area turns hostile - you cannot proceed with the slavers quest anymore. Oh, I've always wanted to kill Saemon on the first sight, but it would again instantly end my game. NeJ like BG2 is plot oriented. Deviating from the plot from the beginning won't give you any options to proceed. Inside sub-quests, no problems, but the key NPCs decide your plot. Killing Arundel or not following his quests is plot breaking even in IWD. This is not BG1, but BG2 style game, where you should follow the main plot. Shar Teel has many crazy ideas, but Hrothgar tells her that this is his quest, not her, and she is free to leave. Of course, you can drop Hrothgar and follow Shar Teel, clean Kuldahar from inhabitants before orcs will have done so. But then this is a different game, not NEJ, and even not IWD. I'll follow your advice and smooth the game decision options in Easthaven, but that's all I'll do. I cannot rework the whole mod just to suit the taste and gaming style of a single player, a respectable player. Btw, you're not forced to proceed with the quest of killing that poor wolf. Why not to ignore it? The dialogue of Everard refers to Hrothgar in assumption you have already met him. So no issues here either. Just ignore that dialogue option if you have no idea who is Hrothgar. That's why you have several response options. As I said, I'll rework Easthaven as you ask. But only Easthaven. Then you'll be able to kill guys without alarming the whole town. As for Pomab, he is a semi-key character on your way to the final battle, so you cannot kill him now either. Even your protagonists explains to Shar Teel that it's not wise to kill the prominent citizen of this city and alarm the whole city. Just wait until the final chapter. I promise you'll enjoy that battle. ![]() [EDIT] I have never played mutiplayer, so I don't know the pros and cons of that approach. I even don't know how to mod the multiplayer game, is there anything special about that except multiplayer synchronisation in cutscenes? This post has been edited by Vlad: May 23 2015, 10:15 PM |
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Lo-Fi Version | Time is now: 7th October 2025 - 03:23 AM |