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The Black Wyrm's Lair Terms of Use |
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#1
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![]() Forum Member Posts: 132 Joined: 20-January 06 ![]() |
Thanks for the mod Vlad. I ran into some problems. I hope it's just something stupid on my part. Your responsiveness and helpfulness is appreciated as always:
![]() Background: I am using the GoG version of BG2. I installed NeJ 3v70. I have installed only Balderdash Weidu v1.69 prior to installing NeJ 3v70 . I am using no other mods. I am playing a multiplayer game even though I am not importing any extra characters. ![]() I get blank dialogues between Shar-Teel and Imoen ![]() Imoen Shows up as a “” and not a Charming Rogue ![]() Jaheira shows up as a “” instead of her Custom Kit ![]() Talking to Shar-Teel again was borked. She had a long blank line and left. On Trying to Enter NeJ Quest, Imoen speaks, but it's still borked. She has no text here: Eventually it's Minsc's turn to speak and I can't do anything: The game is fried as I'm stuck in a dialog that can't end. ![]() My Weidu log is below: CODE // Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~SETUP-BDTOBV169.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.69 WeiDU ~SETUP-BDTOBV169.TP2~ #0 #1 // RESTORED TWISTED RUNE QUEST ~SETUP-BDTOBV169.TP2~ #0 #2 // RESTORED HINDO'S DOOM ~SETUP-BDTOBV169.TP2~ #0 #3 // GRAND MASTERY FIX (by James Schumacher) ~SETUP-BDTOBV169.TP2~ #0 #4 // IMPROVED COPPER CORONET ~SETUP-BDTOBV169.TP2~ #0 #5 // RESTORED DAK'KON'S BLADE ~SETUP-BDTOBV169.TP2~ #0 #6 // Improved Nymph (Woodland Being) Script by Goeran Rimen ~SETUP-BDTOBV169.TP2~ #0 #7 // Dual Wielding Fix for Rogues by aVENGER ~SETUP-BDTOBV169.TP2~ #0 #8 // Additional fixes for v1.70 ~SETUP-BDTOBV169.TP2~ #0 #9 // Textupdatepack -> Baldurdash English Text Update Pack for ToB, v1.4 WeiDU ~SETUP-NEJ2V70.TP2~ #0 #0 // Never Ending Journey Third Edition v7.0 ~SETUP-NEJ2V70.TP2~ #0 #1 // Continuous and Custom Kit Imoen ~SETUP-NEJ2V70.TP2~ #0 #2 // New Imoen Portrait ~SETUP-NEJ2V70.TP2~ #0 #3 // Priest of Sylvanus (Druid) Kit and Improved Character Jaheira. ~SETUP-NEJ2V70.TP2~ #0 #4 // New Jaheira Portrait ~SETUP-NEJ2V70.TP2~ #0 #5 // Boo - Familiar of Minsc (This component is not available in BG1!) ~SETUP-NEJ2V70.TP2~ #0 #6 // "Firewalker" Shar-Teel (custom kit and continuous character) ~SETUP-NEJ2V70.TP2~ #0 #7 // New content for Part I ~SETUP-NEJ2V70.TP2~ #0 #8 // Frostbite Animation (Turns a big wyvern into the frost wyvern. You may install and uninstall this component at any moment in the game.) ~SETUP-NEJ2V70.TP2~ #0 #14 // Areas & Sounds (This component is required to play NeJ2!) |
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#2
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![]() ![]() Mod Developer Posts: 1400 Joined: 19-April 05 ![]() |
Jan is back, so hopefully she will adjust dialogue options for crazy goblin mode of playing NeJ3.
![]() ![]() ![]() Seriously, if you wipe off the whole town with blood how can you get quests and continue further? In fact, in this situation, what should be done is just to make Hrothgar hostile, which would instantly ends your game. This post has been edited by Vlad: May 22 2015, 07:14 AM |
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#3
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![]() Forum Member Posts: 132 Joined: 20-January 06 ![]() |
Seriously, if you wipe off the whole town with blood how can you get quests and continue further? In fact, in this situation, what should be done is just to make Hrothgar hostile, which would instantly ends your game. I guess Vlad that's up to you as the modder/designer and what you're willing to implement ![]() From a player's perspective, we like multiple options on how to proceed with the game and solve problems and sometimes in ways that the designer did not think of beforehand. We like multiple routes and the ability to explore and create our own quests. For a lot of others and myself, BG1 is our favorite of the Baldur's Gate Series because it had a lot of freedom of exploration. In my games, I went all the way up and down the map before finally arriving at Nashkel. My character didn't care about some silly Iron Crisis; that had nothing to do with him. He was glad to finally be out of Candlekeep and be able to explore. For example, when I first arrived in Easthaven I was like "Wow. How do I get back home? Maybe there's a portal up a snowy mountain nearby that will return me. I guess I better get equipped and go find it." When I explored the map, I realized that there is only one map exit from Easthaven. Apparently I'm forced to take this caravan with Hrothgar, I cannot just go to the wilderness and find it for myself. Another example, your NPC ,Shar-Teel, has lots of dialogue encouraging you to be more violent and not to take crap from anyone being rude to you. However, the mod doesn't actually let me follow through with these suggestions. If Pomnab the insufferable insulting Calimshite dies or goes red on your party, you're screwed because Hrothgar insists that you talk to Pomnab before leaving and you cannot leave except through talking to Hrothgar. A third example. I usually try to semi-roleplay my games and I don't like reloading. Normally if you fail a pick pocket, that doesn't cause the whole town to hate you. If I have to reload the game for pickpocket, I guess I'll do it. But, I'd rather fail in stride and still be able to continue the game. Ideally in my mind, the mod isn't dependent on individual npcs to move along. I haven't read the spoilers, but ideally you can get to BG2 without the game breaking and your PC becoming unable to progress (like mine is in Attempt #2). The other alternative which seems easier is to have all plot critical NPCs become unkillable and un-reddable. So, they'll always talk to the PCs and can't be killed which would break the game. This is a much better way of handling plot critical NPCs as opposed to the BG2 method of Arkanis Gath. Also, I suggest you try a multiplayer game sometime. It can be a lot of fun. That multiplayer button is one definite thing that makes Baldur's Gate better than a lot of games including Pillars of Eternity and the upcoming Torment: Tides of Numenera. The movies can all be found online so a movie button seems unnecessary. Of course, you could just use a different UI, one that works off of the default ToB UI and let's you choose which game you want to start anyway. This post has been edited by Bill Bisco: May 23 2015, 03:45 PM |
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