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#1
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![]() Eminence Grise Machiavelic ![]() Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry ![]() |
![]() I need your advice, you all. As a TC, Reign of the Masque will modify nearly ALL character classes (some deeper than other). Even then, some classes will keep their scope: - warriors - rangers - thieves - barbarians (?) Is their a feature you wish to find in this classes? A kit? An ability? Tell me your ideas/requests! |
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Post
#2
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![]() Eminence Grise Machiavelic ![]() Mod Developer Posts: 244 Joined: 12-November 04 From: Monthléry ![]() |
Here a list (not complete) of ROTM classes:
- Armsmen (fighters) - Wanderers (rangers): a ranger without spellcast features, but with tracking and set traps abilities; - Harmonists: replace Priests as there are no gods in Twilight Realms. They make magic with arts; - Mages: autorized ascendancy mages. They own their rights from the Cypher-sorcerer, the most powerfull guild of all Harmundia; they are divided into 3 obediences with different spells. - Wild mages: un-autorized ascendancy mages; they lack some of the skills of autorized mages but can cast spell of all 3 obediences; they are chased to death by the bounty hunters of the cypher-sorcerer. - Thieves (as usual): except the feture discribed below, no other idea yet - Nobles (paladins): the name says it all. There are no druids in ROTM. There are bards, but they are Harmonists. the idea to put barbarians at their own place (under the "armsman" class) is good but I don't know what to put instead |
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