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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Hello everyone,
I'm requiring help about news discovery in matter of animation creation for IE games, and especially for BG series . Here could be discussed techniques and issues concerning bam editing/creation . First of all, this is one example of amazing possibility delivered by the works of infamous heroes of various modding community, adapted by me, in circumstance to Infinity Engine canvas, with Baldur'Gate like sprite : ![]() Then which help, infos , I need ? Well, could you please explain me : 1) How work the indexed palette system in I.E. ? 2) The limitations Engine about new sprites/animations integration ? 3) How to proceed to integrated new animation via modding pipeline (WeiDu & Co) Perspective : I'm looking also animator/modeler/modder than could, would be, give some tips about the original games creation assets (by eg vanilla model polygon structure ...), in the eventually of recreated some of them (cause they're "lost") with all this news animation possibility ... And of course, need help to spell/fx making, to adjust effect for this new sprites (I'know that some people are very skilled about this, around ![]() T.Y. . ![]() About : http://www.shsforums.net/topic/56182-true-...rs/#entry557587 Credit : Iavatar model by Mr. Lotboss PS : ![]() Because of a huge amount of .Gif/pictures in this Topic, I suggest you to switch the option board (in the bottom right) to "outline", for your navigation comfort/lag . Cheers . ![]() This post has been edited by salomonkane: May 5 2015, 08:10 PM -------------------- -In Progress-
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#2
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Contributor Posts: 93 Joined: 31-December 10 ![]() |
Model/Animation ModLab .
Model Ripping GUI Character Creation Customization Faerûn Races Phenotypes, AD&D 2nd Edition Compendium Dwarf, Character kits & Race Attributes Fighters Kits : Berzerker, Barbarian Dwarf Warrior Kits : Dwarf Wild vs Slayer Baldur's Gate vs Warhammer NPCs, Dwarf NPCs & Alignement : Kagain vs Gotrek Dwarf Ladys/Woman/Female Troll Slayer Custom Model Fantasy WorldBuilding/Dwarf Culture WarHammer Universe' & Character Design Fantasy Miniatures, Stop Motion & CG Pipeline design Prospective ![]() ![]() ![]() WarHammer (MMO): Age Of Reckoning [Mythic] vs Warhammer: Mark of Chaos Saga [Black Hole] vs Warhammer 40 000 Saga (RTS) [Relic], In Baldur's Gate (Sprites) Rage! ![]() ![]() AOR Slayer In NWN 1 seq. (*) : ![]() ![]() ![]() (*): (in skinning/spring effects, test/tuning phase) Gear/Model/Skin Variants (in WIP) : ![]() (...) Credits & Process : For AOR Model rips, a Mix of Tools to rebuild the assets by comparison method, to take advantage of "T" Pose (*), to get Charac. Texture (**), and add possibility to use GUI Character Creation Customization, in spriting perspective, by me, salomonkane : Asset Mesh Exploration & Comparison, Non Textured Character Mesh (*), Weapons/Texture/export with Machinima Studio, From GUI : Characters Model Variants & Textures (**) riped with 3D Ripper DX in gaming live, Model rebuild, rigged & skinned in 3ds, cleaned (smooth/transparency/model/texture/gear/armor, spring/hair/beard effects) in Iclone Pipeline, Slayer War Cry Animation from D III injected with/D III Modding Tools (as previously mentioned) on/Iclone Pipeline . (...) All Credits to Various Warhammer Community, ![]() Modders & Professional Artists, original Studios/Producer/Creators that would be involved in those magnificent works around Warhammer Background ! (...) This post has been edited by salomonkane: May 10 2015, 09:14 AM -------------------- -In Progress-
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